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cleaning up redundant functions. the extra checks in bigbuff might affect simulation
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6 changed files with 59 additions and 66 deletions
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@ -117,10 +117,9 @@ uint8_t SectorTrailer(uint8_t blockNo);
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void emlClearMem(void);
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void emlSetMem_xt(uint8_t *data, int blockNum, int blocksCount, int block_width);
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void emlGetMem(uint8_t *data, int blockNum, int blocksCount);
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void emlGetMemBt(uint8_t *data, int offset, int byteCount);
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uint64_t emlGetKey(int sectorNum, int keyType);
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int emlGetValBl(uint32_t *blReg, uint8_t *blBlock, int blockNum);
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int emlSetValBl(uint32_t blReg, uint8_t blBlock, int blockNum);
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int emlCheckValBl(int blockNum);
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void emlSetValBl(uint32_t blReg, uint8_t blBlock, int blockNum);
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bool emlCheckValBl(int blockNum);
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#endif
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