cleaning up redundant functions. the extra checks in bigbuff might affect simulation

This commit is contained in:
iceman1001 2024-01-24 23:41:48 +01:00
commit 6c1ebc3398
6 changed files with 59 additions and 66 deletions

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@ -117,10 +117,9 @@ uint8_t SectorTrailer(uint8_t blockNo);
void emlClearMem(void);
void emlSetMem_xt(uint8_t *data, int blockNum, int blocksCount, int block_width);
void emlGetMem(uint8_t *data, int blockNum, int blocksCount);
void emlGetMemBt(uint8_t *data, int offset, int byteCount);
uint64_t emlGetKey(int sectorNum, int keyType);
int emlGetValBl(uint32_t *blReg, uint8_t *blBlock, int blockNum);
int emlSetValBl(uint32_t blReg, uint8_t blBlock, int blockNum);
int emlCheckValBl(int blockNum);
void emlSetValBl(uint32_t blReg, uint8_t blBlock, int blockNum);
bool emlCheckValBl(int blockNum);
#endif