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ADD: StandAloneMode LF Proxbrute by @brad-anton
https://github.com/brad-anton/proxbrute --adjusted to fit iceman fork and latest enhancements to LF (untested)
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4 changed files with 193 additions and 1 deletions
169
armsrc/Standalone/lf_proxbrute.c
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169
armsrc/Standalone/lf_proxbrute.c
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//-----------------------------------------------------------------------------
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// Samy Kamkar, 2011, 2012
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// Brad antoniewicz 2011
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// Christian Herrmann, 2017
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//
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// This code is licensed to you under the terms of the GNU GPL, version 2 or,
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// at your option, any later version. See the LICENSE.txt file for the text of
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// the license.
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//-----------------------------------------------------------------------------
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// main code for LF aka Proxbrute by Brad antoniewicz
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//-----------------------------------------------------------------------------
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#include "lf_proxbrute.h"
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// samy's sniff and repeat routine for LF
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void RunMod() {
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StandAloneMode();
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FpgaDownloadAndGo(FPGA_BITSTREAM_LF);
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int high[OPTS], low[OPTS];
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int selected = 0;
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int playing = 0;
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int cardRead = 0;
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// Turn on selected LED
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LED(selected + 1, 0);
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for (;;) {
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WDT_HIT();
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// exit from SamyRun, send a usbcommand.
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if (usb_poll_validate_length()) break;
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// Was our button held down or pressed?
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int button_pressed = BUTTON_HELD(1000);
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//SpinDelay(300);
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// Button was held for a second, begin recording
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if (button_pressed > 0 && cardRead == 0) {
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LEDsoff();
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LED(selected + 1, 0);
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LED(LED_RED2, 0);
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// record
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DbpString("Starting recording");
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// wait for button to be released
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while(BUTTON_PRESS())
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WDT_HIT();
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/* need this delay to prevent catching some weird data */
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SpinDelay(500);
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CmdHIDdemodFSK(1, &high[selected], &low[selected], 0);
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Dbprintf("Recorded %x %x %08x", selected, high[selected], low[selected]);
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LEDsoff();
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LED(selected + 1, 0);
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// Finished recording
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// If we were previously playing, set playing off
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// so next button push begins playing what we recorded
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playing = 0;
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cardRead = 1;
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}
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else if (button_pressed > 0 && cardRead == 1) {
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LEDsoff();
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LED(selected + 1, 0);
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LED(LED_ORANGE, 0);
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// record
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Dbprintf("Cloning %x %x %08x", selected, high[selected], low[selected]);
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// wait for button to be released
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while(BUTTON_PRESS())
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WDT_HIT();
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/* need this delay to prevent catching some weird data */
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SpinDelay(500);
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CopyHIDtoT55x7(0, high[selected], low[selected], 0);
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Dbprintf("Cloned %x %x %08x", selected, high[selected], low[selected]);
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LEDsoff();
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LED(selected + 1, 0);
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// Finished recording
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// If we were previously playing, set playing off
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// so next button push begins playing what we recorded
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playing = 0;
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cardRead = 0;
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}
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// Change where to record (or begin playing)
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else if (button_pressed) {
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// Next option if we were previously playing
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if (playing)
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selected = (selected + 1) % OPTS;
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playing = !playing;
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LEDsoff();
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LED(selected + 1, 0);
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// Begin transmitting
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if (playing) {
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LED(LED_GREEN, 0);
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DbpString("Playing");
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// wait for button to be released
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while(BUTTON_PRESS())
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WDT_HIT();
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/* START PROXBRUTE */
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/*
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ProxBrute - brad a. - foundstone
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Following code is a trivial brute forcer once you read a valid tag
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the idea is you get a valid tag, then just try and brute force to
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another priv level. The problem is that it has no idea if the code
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worked or not, so its a crap shoot. One option is to time how long
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it takes to get a valid ID then start from scratch every time.
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*/
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if ( selected == 1 ) {
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DbpString("Entering ProxBrute Mode");
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DbpString("brad a. - foundstone");
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Dbprintf("Current Tag: Selected = %x Facility = %08x ID = %08x", selected, high[selected], low[selected]);
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LED(LED_ORANGE, 0);
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LED(LED_RED, 0);
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for ( i = low[selected]-1; i > ZERO; i--) {
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if (BUTTON_PRESS()) {
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DbpString("Told to Stop");
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break;
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}
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Dbprintf("Trying Facility = %08x ID %08x", high[selected], i);
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CmdHIDsimTAGEx(high[selected], i, 0, 20000);
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SpinDelay(500);
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}
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} else {
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DbpString("Red is lit, not entering ProxBrute Mode");
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Dbprintf("%x %x %x", selected, high[selected], low[selected]);
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CmdHIDsimTAGEx(high[selected], low[selected], 0, 20000);
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DbpString("Done playing");
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}
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/* END PROXBRUTE */
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if (BUTTON_HELD(1000) > 0) {
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DbpString("Exiting");
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LEDsoff();
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return;
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}
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/* We pressed a button so ignore it here with a delay */
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SpinDelay(300);
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// when done, we're done playing, move to next option
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selected = (selected + 1) % OPTS;
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playing = !playing;
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LEDsoff();
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LED(selected + 1, 0);
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}
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else {
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while(BUTTON_PRESS())
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WDT_HIT();
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}
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}
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}
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}
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