Bump LUA version from 5.2 to 5.4

This commit is contained in:
Jean-Michel Picod 2024-09-20 16:50:11 +02:00
commit 0fcc3107b0
59 changed files with 24455 additions and 15310 deletions

View file

@ -1,6 +1,6 @@
/*
** $Id: llimits.h,v 1.103 2013/02/20 14:08:56 roberto Exp $
** Limits, basic types, and some other `installation-dependent' definitions
** $Id: llimits.h $
** Limits, basic types, and some other 'installation-dependent' definitions
** See Copyright Notice in lua.h
*/
@ -15,295 +15,366 @@
#include "lua.h"
typedef unsigned LUA_INT32 lu_int32;
/*
** 'lu_mem' and 'l_mem' are unsigned/signed integers big enough to count
** the total memory used by Lua (in bytes). Usually, 'size_t' and
** 'ptrdiff_t' should work, but we use 'long' for 16-bit machines.
*/
#if defined(LUAI_MEM) /* { external definitions? */
typedef LUAI_UMEM lu_mem;
typedef LUAI_MEM l_mem;
#elif LUAI_IS32INT /* }{ */
typedef size_t lu_mem;
typedef ptrdiff_t l_mem;
#else /* 16-bit ints */ /* }{ */
typedef unsigned long lu_mem;
typedef long l_mem;
#endif /* } */
/* chars used as small naturals (so that `char' is reserved for characters) */
/* chars used as small naturals (so that 'char' is reserved for characters) */
typedef unsigned char lu_byte;
typedef signed char ls_byte;
#define MAX_SIZET ((size_t)(~(size_t)0)-2)
/* maximum value for size_t */
#define MAX_SIZET ((size_t)(~(size_t)0))
#define MAX_LUMEM ((lu_mem)(~(lu_mem)0)-2)
#define MAX_LMEM ((l_mem) ((MAX_LUMEM >> 1) - 2))
/* maximum size visible for Lua (must be representable in a lua_Integer) */
#define MAX_SIZE (sizeof(size_t) < sizeof(lua_Integer) ? MAX_SIZET \
: (size_t)(LUA_MAXINTEGER))
#define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */
#define MAX_LUMEM ((lu_mem)(~(lu_mem)0))
#define MAX_LMEM ((l_mem)(MAX_LUMEM >> 1))
#define MAX_INT INT_MAX /* maximum value of an int */
/*
** conversion of pointer to integer
** this is for hashing only; there is no problem if the integer
** cannot hold the whole pointer value
** floor of the log2 of the maximum signed value for integral type 't'.
** (That is, maximum 'n' such that '2^n' fits in the given signed type.)
*/
#define IntPoint(p) ((unsigned int)(lu_mem)(p))
#define log2maxs(t) (sizeof(t) * 8 - 2)
/*
** test whether an unsigned value is a power of 2 (or zero)
*/
#define ispow2(x) (((x) & ((x) - 1)) == 0)
/* type to ensure maximum alignment */
#if !defined(LUAI_USER_ALIGNMENT_T)
#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
/* number of chars of a literal string without the ending \0 */
#define LL(x) (sizeof(x)/sizeof(char) - 1)
/*
** conversion of pointer to unsigned integer: this is for hashing only;
** there is no problem if the integer cannot hold the whole pointer
** value. (In strict ISO C this may cause undefined behavior, but no
** actual machine seems to bother.)
*/
#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
__STDC_VERSION__ >= 199901L
#include <stdint.h>
#if defined(UINTPTR_MAX) /* even in C99 this type is optional */
#define L_P2I uintptr_t
#else /* no 'intptr'? */
#define L_P2I uintmax_t /* use the largest available integer */
#endif
#else /* C89 option */
#define L_P2I size_t
#endif
typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
#define point2uint(p) ((unsigned int)((L_P2I)(p) & UINT_MAX))
/* result of a `usual argument conversion' over lua_Number */
/* types of 'usual argument conversions' for lua_Number and lua_Integer */
typedef LUAI_UACNUMBER l_uacNumber;
typedef LUAI_UACINT l_uacInt;
/* internal assertions for in-house debugging */
/*
** Internal assertions for in-house debugging
*/
#if defined LUAI_ASSERT
#undef NDEBUG
#include <assert.h>
#define lua_assert(c) assert(c)
#endif
#if defined(lua_assert)
#define check_exp(c,e) (lua_assert(c), (e))
#define check_exp(c,e) (lua_assert(c), (e))
/* to avoid problems with conditions too long */
#define lua_longassert(c) { if (!(c)) lua_assert(0); }
#define lua_longassert(c) ((c) ? (void)0 : lua_assert(0))
#else
#define lua_assert(c) ((void)0)
#define check_exp(c,e) (e)
#define lua_longassert(c) ((void)0)
#define lua_assert(c) ((void)0)
#define check_exp(c,e) (e)
#define lua_longassert(c) ((void)0)
#endif
/*
** assertion for checking API calls
*/
#if !defined(luai_apicheck)
#if defined(LUA_USE_APICHECK)
#include <assert.h>
#define luai_apicheck(L,e) assert(e)
#else
#define luai_apicheck(L,e) lua_assert(e)
#define luai_apicheck(l,e) ((void)l, lua_assert(e))
#endif
#endif
#define api_check(l,e,msg) luai_apicheck(l,(e) && msg)
#define api_check(l,e,msg) luai_apicheck(l,(e) && msg)
/* macro to avoid warnings about unused variables */
#if !defined(UNUSED)
#define UNUSED(x) ((void)(x)) /* to avoid warnings */
#define UNUSED(x) ((void)(x))
#endif
#define cast(t, exp) ((t)(exp))
/* type casts (a macro highlights casts in the code) */
#define cast(t, exp) ((t)(exp))
#define cast_byte(i) cast(lu_byte, (i))
#define cast_num(i) cast(lua_Number, (i))
#define cast_int(i) cast(int, (i))
#define cast_uchar(i) cast(unsigned char, (i))
#define cast_void(i) cast(void, (i))
#define cast_voidp(i) cast(void *, (i))
#define cast_num(i) cast(lua_Number, (i))
#define cast_int(i) cast(int, (i))
#define cast_uint(i) cast(unsigned int, (i))
#define cast_byte(i) cast(lu_byte, (i))
#define cast_uchar(i) cast(unsigned char, (i))
#define cast_char(i) cast(char, (i))
#define cast_charp(i) cast(char *, (i))
#define cast_sizet(i) cast(size_t, (i))
/* cast a signed lua_Integer to lua_Unsigned */
#if !defined(l_castS2U)
#define l_castS2U(i) ((lua_Unsigned)(i))
#endif
/*
** cast a lua_Unsigned to a signed lua_Integer; this cast is
** not strict ISO C, but two-complement architectures should
** work fine.
*/
#if !defined(l_castU2S)
#define l_castU2S(i) ((lua_Integer)(i))
#endif
/*
** non-return type
*/
#if !defined(l_noret)
#if defined(__GNUC__)
#define l_noret void __attribute__((noreturn))
#elif defined(_MSC_VER)
#define l_noret void __declspec(noreturn)
#define l_noret void __attribute__((noreturn))
#elif defined(_MSC_VER) && _MSC_VER >= 1200
#define l_noret void __declspec(noreturn)
#else
#define l_noret void
#define l_noret void
#endif
#endif
/*
** maximum depth for nested C calls and syntactical nested non-terminals
** in a program. (Value must fit in an unsigned short int.)
** Inline functions
*/
#if !defined(LUAI_MAXCCALLS)
#define LUAI_MAXCCALLS 200
#if !defined(LUA_USE_C89)
#define l_inline inline
#elif defined(__GNUC__)
#define l_inline __inline__
#else
#define l_inline /* empty */
#endif
/*
** maximum number of upvalues in a closure (both C and Lua). (Value
** must fit in an unsigned char.)
*/
#define MAXUPVAL UCHAR_MAX
#define l_sinline static l_inline
/*
** type for virtual-machine instructions
** type for virtual-machine instructions;
** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
*/
typedef lu_int32 Instruction;
#if LUAI_IS32INT
typedef unsigned int l_uint32;
#else
typedef unsigned long l_uint32;
#endif
typedef l_uint32 Instruction;
/* maximum stack for a Lua function */
#define MAXSTACK 250
/*
** Maximum length for short strings, that is, strings that are
** internalized. (Cannot be smaller than reserved words or tags for
** metamethods, as these strings must be internalized;
** #("function") = 8, #("__newindex") = 10.)
*/
#if !defined(LUAI_MAXSHORTLEN)
#define LUAI_MAXSHORTLEN 40
#endif
/* minimum size for the string table (must be power of 2) */
/*
** Initial size for the string table (must be power of 2).
** The Lua core alone registers ~50 strings (reserved words +
** metaevent keys + a few others). Libraries would typically add
** a few dozens more.
*/
#if !defined(MINSTRTABSIZE)
#define MINSTRTABSIZE 32
#define MINSTRTABSIZE 128
#endif
/*
** Size of cache for strings in the API. 'N' is the number of
** sets (better be a prime) and "M" is the size of each set (M == 1
** makes a direct cache.)
*/
#if !defined(STRCACHE_N)
#define STRCACHE_N 53
#define STRCACHE_M 2
#endif
/* minimum size for string buffer */
#if !defined(LUA_MINBUFFER)
#define LUA_MINBUFFER 32
#endif
#if !defined(lua_lock)
#define lua_lock(L) ((void) 0)
#define lua_unlock(L) ((void) 0)
#endif
#if !defined(luai_threadyield)
#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
#define LUA_MINBUFFER 32
#endif
/*
** these macros allow user-specific actions on threads when you defined
** LUAI_EXTRASPACE and need to do something extra when a thread is
** Maximum depth for nested C calls, syntactical nested non-terminals,
** and other features implemented through recursion in C. (Value must
** fit in a 16-bit unsigned integer. It must also be compatible with
** the size of the C stack.)
*/
#if !defined(LUAI_MAXCCALLS)
#define LUAI_MAXCCALLS 200
#endif
/*
** macros that are executed whenever program enters the Lua core
** ('lua_lock') and leaves the core ('lua_unlock')
*/
#if !defined(lua_lock)
#define lua_lock(L) ((void) 0)
#define lua_unlock(L) ((void) 0)
#endif
/*
** macro executed during Lua functions at points where the
** function can yield.
*/
#if !defined(luai_threadyield)
#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
#endif
/*
** these macros allow user-specific actions when a thread is
** created/deleted/resumed/yielded.
*/
#if !defined(luai_userstateopen)
#define luai_userstateopen(L) ((void)L)
#define luai_userstateopen(L) ((void)L)
#endif
#if !defined(luai_userstateclose)
#define luai_userstateclose(L) ((void)L)
#define luai_userstateclose(L) ((void)L)
#endif
#if !defined(luai_userstatethread)
#define luai_userstatethread(L,L1) ((void)L)
#define luai_userstatethread(L,L1) ((void)L)
#endif
#if !defined(luai_userstatefree)
#define luai_userstatefree(L,L1) ((void)L)
#define luai_userstatefree(L,L1) ((void)L)
#endif
#if !defined(luai_userstateresume)
#define luai_userstateresume(L,n) ((void)L)
#define luai_userstateresume(L,n) ((void)L)
#endif
#if !defined(luai_userstateyield)
#define luai_userstateyield(L,n) ((void)L)
#define luai_userstateyield(L,n) ((void)L)
#endif
/*
** The luai_num* macros define the primitive operations over numbers.
*/
/* floor division (defined as 'floor(a/b)') */
#if !defined(luai_numidiv)
#define luai_numidiv(L,a,b) ((void)L, l_floor(luai_numdiv(L,a,b)))
#endif
/* float division */
#if !defined(luai_numdiv)
#define luai_numdiv(L,a,b) ((a)/(b))
#endif
/*
** lua_number2int is a macro to convert lua_Number to int.
** lua_number2integer is a macro to convert lua_Number to lua_Integer.
** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned.
** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number.
** luai_hashnum is a macro to hash a lua_Number value into an integer.
** The hash must be deterministic and give reasonable values for
** both small and large values (outside the range of integers).
** modulo: defined as 'a - floor(a/b)*b'; the direct computation
** using this definition has several problems with rounding errors,
** so it is better to use 'fmod'. 'fmod' gives the result of
** 'a - trunc(a/b)*b', and therefore must be corrected when
** 'trunc(a/b) ~= floor(a/b)'. That happens when the division has a
** non-integer negative result: non-integer result is equivalent to
** a non-zero remainder 'm'; negative result is equivalent to 'a' and
** 'b' with different signs, or 'm' and 'b' with different signs
** (as the result 'm' of 'fmod' has the same sign of 'a').
*/
#if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK) /* { */
/* trick with Microsoft assembler for X86 */
#define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
#define lua_number2integer(i,n) lua_number2int(i, n)
#define lua_number2unsigned(i,n) \
{__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
#elif defined(LUA_IEEE754TRICK) /* }{ */
/* the next trick should work on any machine using IEEE754 with
a 32-bit int type */
union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
#if !defined(LUA_IEEEENDIAN) /* { */
#define LUAI_EXTRAIEEE \
static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
#define LUA_IEEEENDIANLOC (ieeeendian.l_p[1] == 33)
#else
#define LUA_IEEEENDIANLOC LUA_IEEEENDIAN
#define LUAI_EXTRAIEEE /* empty */
#endif /* } */
#define lua_number2int32(i,n,t) \
{ LUAI_EXTRAIEEE \
volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
(i) = (t)u.l_p[LUA_IEEEENDIANLOC]; }
#define luai_hashnum(i,n) \
{ volatile union luai_Cast u; u.l_d = (n) + 1.0; /* avoid -0 */ \
(i) = u.l_p[0]; (i) += u.l_p[1]; } /* add double bits for his hash */
#define lua_number2int(i,n) lua_number2int32(i, n, int)
#define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned)
/* the trick can be expanded to lua_Integer when it is a 32-bit value */
#if defined(LUA_IEEELL)
#define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer)
#if !defined(luai_nummod)
#define luai_nummod(L,a,b,m) \
{ (void)L; (m) = l_mathop(fmod)(a,b); \
if (((m) > 0) ? (b) < 0 : ((m) < 0 && (b) > 0)) (m) += (b); }
#endif
#endif /* } */
/* the following definitions always work, but may be slow */
#if !defined(lua_number2int)
#define lua_number2int(i,n) ((i)=(int)(n))
/* exponentiation */
#if !defined(luai_numpow)
#define luai_numpow(L,a,b) \
((void)L, (b == 2) ? (a)*(a) : l_mathop(pow)(a,b))
#endif
#if !defined(lua_number2integer)
#define lua_number2integer(i,n) ((i)=(lua_Integer)(n))
#endif
#if !defined(lua_number2unsigned) /* { */
/* the following definition assures proper modulo behavior */
#if defined(LUA_NUMBER_DOUBLE) || defined(LUA_NUMBER_FLOAT)
#include <math.h>
#define SUPUNSIGNED ((lua_Number)(~(lua_Unsigned)0) + 1)
#define lua_number2unsigned(i,n) \
((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED))
#else
#define lua_number2unsigned(i,n) ((i)=(lua_Unsigned)(n))
#endif
#endif /* } */
#if !defined(lua_unsigned2number)
/* on several machines, coercion from unsigned to double is slow,
so it may be worth to avoid */
#define lua_unsigned2number(u) \
(((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
/* the others are quite standard operations */
#if !defined(luai_numadd)
#define luai_numadd(L,a,b) ((a)+(b))
#define luai_numsub(L,a,b) ((a)-(b))
#define luai_nummul(L,a,b) ((a)*(b))
#define luai_numunm(L,a) (-(a))
#define luai_numeq(a,b) ((a)==(b))
#define luai_numlt(a,b) ((a)<(b))
#define luai_numle(a,b) ((a)<=(b))
#define luai_numgt(a,b) ((a)>(b))
#define luai_numge(a,b) ((a)>=(b))
#define luai_numisnan(a) (!luai_numeq((a), (a)))
#endif
#if defined(ltable_c) && !defined(luai_hashnum)
#include <float.h>
#include <math.h>
#define luai_hashnum(i,n) { int e; \
n = l_mathop(frexp)(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
lua_number2int(i, n); i += e; }
#endif
/*
** macro to control inclusion of some hard tests on stack reallocation
*/
#if !defined(HARDSTACKTESTS)
#define condmovestack(L) ((void)0)
#define condmovestack(L,pre,pos) ((void)0)
#else
/* realloc stack keeping its size */
#define condmovestack(L) luaD_reallocstack((L), (L)->stacksize)
#define condmovestack(L,pre,pos) \
{ int sz_ = stacksize(L); pre; luaD_reallocstack((L), sz_, 0); pos; }
#endif
#if !defined(HARDMEMTESTS)
#define condchangemem(L) condmovestack(L)
#define condchangemem(L,pre,pos) ((void)0)
#else
#define condchangemem(L) \
((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1)))
#define condchangemem(L,pre,pos) \
{ if (gcrunning(G(L))) { pre; luaC_fullgc(L, 0); pos; } }
#endif
#endif