mirror of
https://github.com/RfidResearchGroup/proxmark3.git
synced 2025-08-14 18:48:13 -07:00
Bump LUA version from 5.2 to 5.4
This commit is contained in:
parent
9f3e94c668
commit
0fcc3107b0
59 changed files with 24455 additions and 15310 deletions
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@ -1,6 +1,6 @@
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/*
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** $Id: llimits.h,v 1.103 2013/02/20 14:08:56 roberto Exp $
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** Limits, basic types, and some other `installation-dependent' definitions
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** $Id: llimits.h $
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** Limits, basic types, and some other 'installation-dependent' definitions
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** See Copyright Notice in lua.h
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*/
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@ -15,295 +15,366 @@
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#include "lua.h"
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typedef unsigned LUA_INT32 lu_int32;
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/*
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** 'lu_mem' and 'l_mem' are unsigned/signed integers big enough to count
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** the total memory used by Lua (in bytes). Usually, 'size_t' and
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** 'ptrdiff_t' should work, but we use 'long' for 16-bit machines.
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*/
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#if defined(LUAI_MEM) /* { external definitions? */
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typedef LUAI_UMEM lu_mem;
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typedef LUAI_MEM l_mem;
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#elif LUAI_IS32INT /* }{ */
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typedef size_t lu_mem;
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typedef ptrdiff_t l_mem;
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#else /* 16-bit ints */ /* }{ */
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typedef unsigned long lu_mem;
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typedef long l_mem;
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#endif /* } */
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/* chars used as small naturals (so that `char' is reserved for characters) */
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/* chars used as small naturals (so that 'char' is reserved for characters) */
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typedef unsigned char lu_byte;
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typedef signed char ls_byte;
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#define MAX_SIZET ((size_t)(~(size_t)0)-2)
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/* maximum value for size_t */
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#define MAX_SIZET ((size_t)(~(size_t)0))
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#define MAX_LUMEM ((lu_mem)(~(lu_mem)0)-2)
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#define MAX_LMEM ((l_mem) ((MAX_LUMEM >> 1) - 2))
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/* maximum size visible for Lua (must be representable in a lua_Integer) */
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#define MAX_SIZE (sizeof(size_t) < sizeof(lua_Integer) ? MAX_SIZET \
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: (size_t)(LUA_MAXINTEGER))
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#define MAX_INT (INT_MAX-2) /* maximum value of an int (-2 for safety) */
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#define MAX_LUMEM ((lu_mem)(~(lu_mem)0))
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#define MAX_LMEM ((l_mem)(MAX_LUMEM >> 1))
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#define MAX_INT INT_MAX /* maximum value of an int */
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/*
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** conversion of pointer to integer
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** this is for hashing only; there is no problem if the integer
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** cannot hold the whole pointer value
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** floor of the log2 of the maximum signed value for integral type 't'.
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** (That is, maximum 'n' such that '2^n' fits in the given signed type.)
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*/
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#define IntPoint(p) ((unsigned int)(lu_mem)(p))
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#define log2maxs(t) (sizeof(t) * 8 - 2)
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/*
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** test whether an unsigned value is a power of 2 (or zero)
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*/
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#define ispow2(x) (((x) & ((x) - 1)) == 0)
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/* type to ensure maximum alignment */
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#if !defined(LUAI_USER_ALIGNMENT_T)
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#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
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/* number of chars of a literal string without the ending \0 */
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#define LL(x) (sizeof(x)/sizeof(char) - 1)
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/*
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** conversion of pointer to unsigned integer: this is for hashing only;
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** there is no problem if the integer cannot hold the whole pointer
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** value. (In strict ISO C this may cause undefined behavior, but no
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** actual machine seems to bother.)
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*/
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#if !defined(LUA_USE_C89) && defined(__STDC_VERSION__) && \
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__STDC_VERSION__ >= 199901L
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#include <stdint.h>
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#if defined(UINTPTR_MAX) /* even in C99 this type is optional */
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#define L_P2I uintptr_t
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#else /* no 'intptr'? */
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#define L_P2I uintmax_t /* use the largest available integer */
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#endif
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#else /* C89 option */
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#define L_P2I size_t
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#endif
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typedef LUAI_USER_ALIGNMENT_T L_Umaxalign;
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#define point2uint(p) ((unsigned int)((L_P2I)(p) & UINT_MAX))
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/* result of a `usual argument conversion' over lua_Number */
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/* types of 'usual argument conversions' for lua_Number and lua_Integer */
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typedef LUAI_UACNUMBER l_uacNumber;
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typedef LUAI_UACINT l_uacInt;
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/* internal assertions for in-house debugging */
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/*
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** Internal assertions for in-house debugging
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*/
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#if defined LUAI_ASSERT
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#undef NDEBUG
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#include <assert.h>
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#define lua_assert(c) assert(c)
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#endif
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#if defined(lua_assert)
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#define check_exp(c,e) (lua_assert(c), (e))
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#define check_exp(c,e) (lua_assert(c), (e))
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/* to avoid problems with conditions too long */
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#define lua_longassert(c) { if (!(c)) lua_assert(0); }
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#define lua_longassert(c) ((c) ? (void)0 : lua_assert(0))
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#else
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#define lua_assert(c) ((void)0)
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#define check_exp(c,e) (e)
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#define lua_longassert(c) ((void)0)
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#define lua_assert(c) ((void)0)
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#define check_exp(c,e) (e)
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#define lua_longassert(c) ((void)0)
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#endif
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/*
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** assertion for checking API calls
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*/
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#if !defined(luai_apicheck)
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#if defined(LUA_USE_APICHECK)
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#include <assert.h>
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#define luai_apicheck(L,e) assert(e)
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#else
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#define luai_apicheck(L,e) lua_assert(e)
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#define luai_apicheck(l,e) ((void)l, lua_assert(e))
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#endif
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#endif
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#define api_check(l,e,msg) luai_apicheck(l,(e) && msg)
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#define api_check(l,e,msg) luai_apicheck(l,(e) && msg)
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/* macro to avoid warnings about unused variables */
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#if !defined(UNUSED)
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#define UNUSED(x) ((void)(x)) /* to avoid warnings */
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#define UNUSED(x) ((void)(x))
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#endif
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#define cast(t, exp) ((t)(exp))
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/* type casts (a macro highlights casts in the code) */
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#define cast(t, exp) ((t)(exp))
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#define cast_byte(i) cast(lu_byte, (i))
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#define cast_num(i) cast(lua_Number, (i))
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#define cast_int(i) cast(int, (i))
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#define cast_uchar(i) cast(unsigned char, (i))
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#define cast_void(i) cast(void, (i))
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#define cast_voidp(i) cast(void *, (i))
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#define cast_num(i) cast(lua_Number, (i))
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#define cast_int(i) cast(int, (i))
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#define cast_uint(i) cast(unsigned int, (i))
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#define cast_byte(i) cast(lu_byte, (i))
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#define cast_uchar(i) cast(unsigned char, (i))
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#define cast_char(i) cast(char, (i))
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#define cast_charp(i) cast(char *, (i))
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#define cast_sizet(i) cast(size_t, (i))
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/* cast a signed lua_Integer to lua_Unsigned */
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#if !defined(l_castS2U)
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#define l_castS2U(i) ((lua_Unsigned)(i))
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#endif
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/*
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** cast a lua_Unsigned to a signed lua_Integer; this cast is
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** not strict ISO C, but two-complement architectures should
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** work fine.
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*/
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#if !defined(l_castU2S)
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#define l_castU2S(i) ((lua_Integer)(i))
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#endif
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/*
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** non-return type
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*/
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#if !defined(l_noret)
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#if defined(__GNUC__)
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#define l_noret void __attribute__((noreturn))
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#elif defined(_MSC_VER)
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#define l_noret void __declspec(noreturn)
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#define l_noret void __attribute__((noreturn))
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#elif defined(_MSC_VER) && _MSC_VER >= 1200
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#define l_noret void __declspec(noreturn)
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#else
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#define l_noret void
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#define l_noret void
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#endif
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#endif
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/*
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** maximum depth for nested C calls and syntactical nested non-terminals
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** in a program. (Value must fit in an unsigned short int.)
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** Inline functions
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*/
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#if !defined(LUAI_MAXCCALLS)
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#define LUAI_MAXCCALLS 200
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#if !defined(LUA_USE_C89)
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#define l_inline inline
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#elif defined(__GNUC__)
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#define l_inline __inline__
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#else
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#define l_inline /* empty */
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#endif
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/*
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** maximum number of upvalues in a closure (both C and Lua). (Value
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** must fit in an unsigned char.)
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*/
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#define MAXUPVAL UCHAR_MAX
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#define l_sinline static l_inline
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/*
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** type for virtual-machine instructions
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** type for virtual-machine instructions;
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** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h)
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*/
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typedef lu_int32 Instruction;
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#if LUAI_IS32INT
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typedef unsigned int l_uint32;
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#else
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typedef unsigned long l_uint32;
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#endif
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typedef l_uint32 Instruction;
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/* maximum stack for a Lua function */
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#define MAXSTACK 250
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/*
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** Maximum length for short strings, that is, strings that are
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** internalized. (Cannot be smaller than reserved words or tags for
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** metamethods, as these strings must be internalized;
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** #("function") = 8, #("__newindex") = 10.)
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*/
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#if !defined(LUAI_MAXSHORTLEN)
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#define LUAI_MAXSHORTLEN 40
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#endif
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/* minimum size for the string table (must be power of 2) */
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/*
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** Initial size for the string table (must be power of 2).
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** The Lua core alone registers ~50 strings (reserved words +
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** metaevent keys + a few others). Libraries would typically add
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** a few dozens more.
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*/
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#if !defined(MINSTRTABSIZE)
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#define MINSTRTABSIZE 32
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#define MINSTRTABSIZE 128
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#endif
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/*
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** Size of cache for strings in the API. 'N' is the number of
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** sets (better be a prime) and "M" is the size of each set (M == 1
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** makes a direct cache.)
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*/
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#if !defined(STRCACHE_N)
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#define STRCACHE_N 53
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#define STRCACHE_M 2
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#endif
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/* minimum size for string buffer */
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#if !defined(LUA_MINBUFFER)
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#define LUA_MINBUFFER 32
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#endif
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#if !defined(lua_lock)
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#define lua_lock(L) ((void) 0)
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#define lua_unlock(L) ((void) 0)
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#endif
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#if !defined(luai_threadyield)
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#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
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#define LUA_MINBUFFER 32
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#endif
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/*
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** these macros allow user-specific actions on threads when you defined
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** LUAI_EXTRASPACE and need to do something extra when a thread is
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** Maximum depth for nested C calls, syntactical nested non-terminals,
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** and other features implemented through recursion in C. (Value must
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** fit in a 16-bit unsigned integer. It must also be compatible with
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** the size of the C stack.)
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*/
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#if !defined(LUAI_MAXCCALLS)
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#define LUAI_MAXCCALLS 200
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#endif
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/*
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** macros that are executed whenever program enters the Lua core
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** ('lua_lock') and leaves the core ('lua_unlock')
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*/
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#if !defined(lua_lock)
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#define lua_lock(L) ((void) 0)
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#define lua_unlock(L) ((void) 0)
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#endif
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/*
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** macro executed during Lua functions at points where the
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** function can yield.
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*/
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#if !defined(luai_threadyield)
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#define luai_threadyield(L) {lua_unlock(L); lua_lock(L);}
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#endif
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/*
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** these macros allow user-specific actions when a thread is
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** created/deleted/resumed/yielded.
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*/
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#if !defined(luai_userstateopen)
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#define luai_userstateopen(L) ((void)L)
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#define luai_userstateopen(L) ((void)L)
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#endif
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#if !defined(luai_userstateclose)
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#define luai_userstateclose(L) ((void)L)
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#define luai_userstateclose(L) ((void)L)
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#endif
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#if !defined(luai_userstatethread)
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#define luai_userstatethread(L,L1) ((void)L)
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#define luai_userstatethread(L,L1) ((void)L)
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#endif
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#if !defined(luai_userstatefree)
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#define luai_userstatefree(L,L1) ((void)L)
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#define luai_userstatefree(L,L1) ((void)L)
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#endif
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#if !defined(luai_userstateresume)
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#define luai_userstateresume(L,n) ((void)L)
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#define luai_userstateresume(L,n) ((void)L)
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#endif
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#if !defined(luai_userstateyield)
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#define luai_userstateyield(L,n) ((void)L)
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#define luai_userstateyield(L,n) ((void)L)
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#endif
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|
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/*
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** The luai_num* macros define the primitive operations over numbers.
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*/
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/* floor division (defined as 'floor(a/b)') */
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#if !defined(luai_numidiv)
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#define luai_numidiv(L,a,b) ((void)L, l_floor(luai_numdiv(L,a,b)))
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#endif
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/* float division */
|
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#if !defined(luai_numdiv)
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#define luai_numdiv(L,a,b) ((a)/(b))
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#endif
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|
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/*
|
||||
** lua_number2int is a macro to convert lua_Number to int.
|
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** lua_number2integer is a macro to convert lua_Number to lua_Integer.
|
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** lua_number2unsigned is a macro to convert a lua_Number to a lua_Unsigned.
|
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** lua_unsigned2number is a macro to convert a lua_Unsigned to a lua_Number.
|
||||
** luai_hashnum is a macro to hash a lua_Number value into an integer.
|
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** The hash must be deterministic and give reasonable values for
|
||||
** both small and large values (outside the range of integers).
|
||||
** modulo: defined as 'a - floor(a/b)*b'; the direct computation
|
||||
** using this definition has several problems with rounding errors,
|
||||
** so it is better to use 'fmod'. 'fmod' gives the result of
|
||||
** 'a - trunc(a/b)*b', and therefore must be corrected when
|
||||
** 'trunc(a/b) ~= floor(a/b)'. That happens when the division has a
|
||||
** non-integer negative result: non-integer result is equivalent to
|
||||
** a non-zero remainder 'm'; negative result is equivalent to 'a' and
|
||||
** 'b' with different signs, or 'm' and 'b' with different signs
|
||||
** (as the result 'm' of 'fmod' has the same sign of 'a').
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||||
*/
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||||
|
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#if defined(MS_ASMTRICK) || defined(LUA_MSASMTRICK) /* { */
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||||
/* trick with Microsoft assembler for X86 */
|
||||
|
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#define lua_number2int(i,n) __asm {__asm fld n __asm fistp i}
|
||||
#define lua_number2integer(i,n) lua_number2int(i, n)
|
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#define lua_number2unsigned(i,n) \
|
||||
{__int64 l; __asm {__asm fld n __asm fistp l} i = (unsigned int)l;}
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||||
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||||
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||||
#elif defined(LUA_IEEE754TRICK) /* }{ */
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||||
/* the next trick should work on any machine using IEEE754 with
|
||||
a 32-bit int type */
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||||
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||||
union luai_Cast { double l_d; LUA_INT32 l_p[2]; };
|
||||
|
||||
#if !defined(LUA_IEEEENDIAN) /* { */
|
||||
#define LUAI_EXTRAIEEE \
|
||||
static const union luai_Cast ieeeendian = {-(33.0 + 6755399441055744.0)};
|
||||
#define LUA_IEEEENDIANLOC (ieeeendian.l_p[1] == 33)
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||||
#else
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||||
#define LUA_IEEEENDIANLOC LUA_IEEEENDIAN
|
||||
#define LUAI_EXTRAIEEE /* empty */
|
||||
#endif /* } */
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||||
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||||
#define lua_number2int32(i,n,t) \
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||||
{ LUAI_EXTRAIEEE \
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volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; \
|
||||
(i) = (t)u.l_p[LUA_IEEEENDIANLOC]; }
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||||
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||||
#define luai_hashnum(i,n) \
|
||||
{ volatile union luai_Cast u; u.l_d = (n) + 1.0; /* avoid -0 */ \
|
||||
(i) = u.l_p[0]; (i) += u.l_p[1]; } /* add double bits for his hash */
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||||
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#define lua_number2int(i,n) lua_number2int32(i, n, int)
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#define lua_number2unsigned(i,n) lua_number2int32(i, n, lua_Unsigned)
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/* the trick can be expanded to lua_Integer when it is a 32-bit value */
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||||
#if defined(LUA_IEEELL)
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||||
#define lua_number2integer(i,n) lua_number2int32(i, n, lua_Integer)
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||||
#if !defined(luai_nummod)
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||||
#define luai_nummod(L,a,b,m) \
|
||||
{ (void)L; (m) = l_mathop(fmod)(a,b); \
|
||||
if (((m) > 0) ? (b) < 0 : ((m) < 0 && (b) > 0)) (m) += (b); }
|
||||
#endif
|
||||
|
||||
#endif /* } */
|
||||
|
||||
|
||||
/* the following definitions always work, but may be slow */
|
||||
|
||||
#if !defined(lua_number2int)
|
||||
#define lua_number2int(i,n) ((i)=(int)(n))
|
||||
/* exponentiation */
|
||||
#if !defined(luai_numpow)
|
||||
#define luai_numpow(L,a,b) \
|
||||
((void)L, (b == 2) ? (a)*(a) : l_mathop(pow)(a,b))
|
||||
#endif
|
||||
|
||||
#if !defined(lua_number2integer)
|
||||
#define lua_number2integer(i,n) ((i)=(lua_Integer)(n))
|
||||
#endif
|
||||
|
||||
#if !defined(lua_number2unsigned) /* { */
|
||||
/* the following definition assures proper modulo behavior */
|
||||
#if defined(LUA_NUMBER_DOUBLE) || defined(LUA_NUMBER_FLOAT)
|
||||
#include <math.h>
|
||||
#define SUPUNSIGNED ((lua_Number)(~(lua_Unsigned)0) + 1)
|
||||
#define lua_number2unsigned(i,n) \
|
||||
((i)=(lua_Unsigned)((n) - floor((n)/SUPUNSIGNED)*SUPUNSIGNED))
|
||||
#else
|
||||
#define lua_number2unsigned(i,n) ((i)=(lua_Unsigned)(n))
|
||||
#endif
|
||||
#endif /* } */
|
||||
|
||||
|
||||
#if !defined(lua_unsigned2number)
|
||||
/* on several machines, coercion from unsigned to double is slow,
|
||||
so it may be worth to avoid */
|
||||
#define lua_unsigned2number(u) \
|
||||
(((u) <= (lua_Unsigned)INT_MAX) ? (lua_Number)(int)(u) : (lua_Number)(u))
|
||||
/* the others are quite standard operations */
|
||||
#if !defined(luai_numadd)
|
||||
#define luai_numadd(L,a,b) ((a)+(b))
|
||||
#define luai_numsub(L,a,b) ((a)-(b))
|
||||
#define luai_nummul(L,a,b) ((a)*(b))
|
||||
#define luai_numunm(L,a) (-(a))
|
||||
#define luai_numeq(a,b) ((a)==(b))
|
||||
#define luai_numlt(a,b) ((a)<(b))
|
||||
#define luai_numle(a,b) ((a)<=(b))
|
||||
#define luai_numgt(a,b) ((a)>(b))
|
||||
#define luai_numge(a,b) ((a)>=(b))
|
||||
#define luai_numisnan(a) (!luai_numeq((a), (a)))
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#if defined(ltable_c) && !defined(luai_hashnum)
|
||||
|
||||
#include <float.h>
|
||||
#include <math.h>
|
||||
|
||||
#define luai_hashnum(i,n) { int e; \
|
||||
n = l_mathop(frexp)(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP); \
|
||||
lua_number2int(i, n); i += e; }
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
/*
|
||||
** macro to control inclusion of some hard tests on stack reallocation
|
||||
*/
|
||||
#if !defined(HARDSTACKTESTS)
|
||||
#define condmovestack(L) ((void)0)
|
||||
#define condmovestack(L,pre,pos) ((void)0)
|
||||
#else
|
||||
/* realloc stack keeping its size */
|
||||
#define condmovestack(L) luaD_reallocstack((L), (L)->stacksize)
|
||||
#define condmovestack(L,pre,pos) \
|
||||
{ int sz_ = stacksize(L); pre; luaD_reallocstack((L), sz_, 0); pos; }
|
||||
#endif
|
||||
|
||||
#if !defined(HARDMEMTESTS)
|
||||
#define condchangemem(L) condmovestack(L)
|
||||
#define condchangemem(L,pre,pos) ((void)0)
|
||||
#else
|
||||
#define condchangemem(L) \
|
||||
((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1)))
|
||||
#define condchangemem(L,pre,pos) \
|
||||
{ if (gcrunning(G(L))) { pre; luaC_fullgc(L, 0); pos; } }
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue