ProxSpace/Qt/5.6/include/QtQuick/qsgtexturematerial.h
2016-10-31 22:04:38 +01:00

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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
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** accordance with the commercial license agreement provided with the
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** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
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#ifndef QSGTEXTUREMATERIAL_H
#define QSGTEXTUREMATERIAL_H
#include <QtQuick/qsgmaterial.h>
#include <QtQuick/qsgtexture.h>
QT_BEGIN_NAMESPACE
class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial
{
public:
QSGOpaqueTextureMaterial();
virtual QSGMaterialType *type() const;
virtual QSGMaterialShader *createShader() const;
virtual int compare(const QSGMaterial *other) const;
void setTexture(QSGTexture *texture);
QSGTexture *texture() const { return m_texture; }
void setMipmapFiltering(QSGTexture::Filtering filteringType) { m_mipmap_filtering = filteringType; }
QSGTexture::Filtering mipmapFiltering() const { return QSGTexture::Filtering(m_mipmap_filtering); }
void setFiltering(QSGTexture::Filtering filteringType) { m_filtering = filteringType; }
QSGTexture::Filtering filtering() const { return QSGTexture::Filtering(m_filtering); }
void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }
QSGTexture::WrapMode horizontalWrapMode() const { return QSGTexture::WrapMode(m_horizontal_wrap); }
void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; }
QSGTexture::WrapMode verticalWrapMode() const { return QSGTexture::WrapMode(m_vertical_wrap); }
protected:
QSGTexture *m_texture;
uint m_filtering: 2;
uint m_mipmap_filtering: 2;
uint m_horizontal_wrap : 1;
uint m_vertical_wrap: 1;
uint m_reserved : 26;
};
class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial
{
public:
virtual QSGMaterialType *type() const;
virtual QSGMaterialShader *createShader() const;
};
QT_END_NAMESPACE
#endif