mirror of
https://github.com/Gator96100/ProxSpace.git
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151 lines
4.8 KiB
C++
151 lines
4.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtQuick module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QSGMATERIAL_H
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#define QSGMATERIAL_H
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#include <QtQuick/qtquickglobal.h>
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#include <QtGui/qopenglshaderprogram.h>
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QT_BEGIN_NAMESPACE
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class QSGMaterial;
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class QSGMaterialShaderPrivate;
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namespace QSGBatchRenderer {
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class ShaderManager;
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}
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class Q_QUICK_EXPORT QSGMaterialShader
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{
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public:
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class Q_QUICK_EXPORT RenderState {
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public:
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enum DirtyState
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{
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DirtyMatrix = 0x0001,
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DirtyOpacity = 0x0002
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};
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Q_DECLARE_FLAGS(DirtyStates, DirtyState)
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inline DirtyStates dirtyStates() const { return m_dirty; }
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inline bool isMatrixDirty() const { return m_dirty & DirtyMatrix; }
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inline bool isOpacityDirty() const { return m_dirty & DirtyOpacity; }
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float opacity() const;
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QMatrix4x4 combinedMatrix() const;
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QMatrix4x4 modelViewMatrix() const;
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QMatrix4x4 projectionMatrix() const;
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QRect viewportRect() const;
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QRect deviceRect() const;
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float determinant() const;
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float devicePixelRatio() const;
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QOpenGLContext *context() const;
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private:
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friend class QSGRenderer;
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DirtyStates m_dirty;
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const void *m_data;
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};
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QSGMaterialShader();
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virtual ~QSGMaterialShader();
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virtual void activate();
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virtual void deactivate();
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// First time a material is used, oldMaterial is null.
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virtual void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
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virtual char const *const *attributeNames() const = 0; // Array must end with null.
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inline QOpenGLShaderProgram *program() { return &m_program; }
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protected:
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Q_DECLARE_PRIVATE(QSGMaterialShader)
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QSGMaterialShader(QSGMaterialShaderPrivate &dd);
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friend class QSGRenderContext;
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friend class QSGBatchRenderer::ShaderManager;
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void setShaderSourceFile(QOpenGLShader::ShaderType type, const QString &sourceFile);
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void setShaderSourceFiles(QOpenGLShader::ShaderType type, const QStringList &sourceFiles);
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virtual void compile();
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virtual void initialize() { }
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virtual const char *vertexShader() const;
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virtual const char *fragmentShader() const;
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private:
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QOpenGLShaderProgram m_program;
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QScopedPointer<QSGMaterialShaderPrivate> d_ptr;
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};
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struct QSGMaterialType { };
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class Q_QUICK_EXPORT QSGMaterial
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{
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public:
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enum Flag {
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Blending = 0x0001,
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RequiresDeterminant = 0x0002, // Allow precalculated translation and 2D rotation
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RequiresFullMatrixExceptTranslate = 0x0004 | RequiresDeterminant, // Allow precalculated translation
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RequiresFullMatrix = 0x0008 | RequiresFullMatrixExceptTranslate,
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CustomCompileStep = 0x0010
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};
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Q_DECLARE_FLAGS(Flags, Flag)
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QSGMaterial();
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virtual ~QSGMaterial();
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virtual QSGMaterialType *type() const = 0;
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virtual QSGMaterialShader *createShader() const = 0;
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virtual int compare(const QSGMaterial *other) const;
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QSGMaterial::Flags flags() const { return m_flags; }
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void setFlag(Flags flags, bool on = true);
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private:
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Flags m_flags;
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void *m_reserved;
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Q_DISABLE_COPY(QSGMaterial)
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};
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Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterial::Flags)
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Q_DECLARE_OPERATORS_FOR_FLAGS(QSGMaterialShader::RenderState::DirtyStates)
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QT_END_NAMESPACE
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#endif
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