mirror of
https://github.com/Gator96100/ProxSpace.git
synced 2025-07-30 03:28:35 -07:00
306 lines
9.7 KiB
C++
306 lines
9.7 KiB
C++
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2015 The Qt Company Ltd.
|
|
** Contact: http://www.qt.io/licensing/
|
|
**
|
|
** This file is part of the QtGui module of the Qt Toolkit.
|
|
**
|
|
** $QT_BEGIN_LICENSE:LGPL21$
|
|
** Commercial License Usage
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
** accordance with the commercial license agreement provided with the
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
** a written agreement between you and The Qt Company. For licensing terms
|
|
** and conditions see http://www.qt.io/terms-conditions. For further
|
|
** information use the contact form at http://www.qt.io/contact-us.
|
|
**
|
|
** GNU Lesser General Public License Usage
|
|
** Alternatively, this file may be used under the terms of the GNU Lesser
|
|
** General Public License version 2.1 or version 3 as published by the Free
|
|
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
|
|
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
|
|
** following information to ensure the GNU Lesser General Public License
|
|
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
|
|
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|
**
|
|
** As a special exception, The Qt Company gives you certain additional
|
|
** rights. These rights are described in The Qt Company LGPL Exception
|
|
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
|
**
|
|
** $QT_END_LICENSE$
|
|
**
|
|
****************************************************************************/
|
|
|
|
#ifndef QVECTOR4D_H
|
|
#define QVECTOR4D_H
|
|
|
|
#include <QtCore/qpoint.h>
|
|
#include <QtCore/qmetatype.h>
|
|
|
|
QT_BEGIN_NAMESPACE
|
|
|
|
|
|
class QMatrix4x4;
|
|
class QVector2D;
|
|
class QVector3D;
|
|
|
|
#ifndef QT_NO_VECTOR4D
|
|
|
|
class Q_GUI_EXPORT QVector4D
|
|
{
|
|
public:
|
|
Q_DECL_CONSTEXPR QVector4D();
|
|
explicit QVector4D(Qt::Initialization) {}
|
|
Q_DECL_CONSTEXPR QVector4D(float xpos, float ypos, float zpos, float wpos);
|
|
Q_DECL_CONSTEXPR explicit QVector4D(const QPoint& point);
|
|
Q_DECL_CONSTEXPR explicit QVector4D(const QPointF& point);
|
|
#ifndef QT_NO_VECTOR2D
|
|
QVector4D(const QVector2D& vector);
|
|
QVector4D(const QVector2D& vector, float zpos, float wpos);
|
|
#endif
|
|
#ifndef QT_NO_VECTOR3D
|
|
QVector4D(const QVector3D& vector);
|
|
QVector4D(const QVector3D& vector, float wpos);
|
|
#endif
|
|
|
|
bool isNull() const;
|
|
|
|
Q_DECL_CONSTEXPR float x() const;
|
|
Q_DECL_CONSTEXPR float y() const;
|
|
Q_DECL_CONSTEXPR float z() const;
|
|
Q_DECL_CONSTEXPR float w() const;
|
|
|
|
void setX(float x);
|
|
void setY(float y);
|
|
void setZ(float z);
|
|
void setW(float w);
|
|
|
|
float &operator[](int i);
|
|
float operator[](int i) const;
|
|
|
|
float length() const;
|
|
float lengthSquared() const; //In Qt 6 convert to inline and constexpr
|
|
|
|
QVector4D normalized() const Q_REQUIRED_RESULT;
|
|
void normalize();
|
|
|
|
QVector4D &operator+=(const QVector4D &vector);
|
|
QVector4D &operator-=(const QVector4D &vector);
|
|
QVector4D &operator*=(float factor);
|
|
QVector4D &operator*=(const QVector4D &vector);
|
|
QVector4D &operator/=(float divisor);
|
|
inline QVector4D &operator/=(const QVector4D &vector);
|
|
|
|
static float dotProduct(const QVector4D& v1, const QVector4D& v2); //In Qt 6 convert to inline and constexpr
|
|
|
|
Q_DECL_CONSTEXPR friend inline bool operator==(const QVector4D &v1, const QVector4D &v2);
|
|
Q_DECL_CONSTEXPR friend inline bool operator!=(const QVector4D &v1, const QVector4D &v2);
|
|
Q_DECL_CONSTEXPR friend inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2);
|
|
Q_DECL_CONSTEXPR friend inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2);
|
|
Q_DECL_CONSTEXPR friend inline const QVector4D operator*(float factor, const QVector4D &vector);
|
|
Q_DECL_CONSTEXPR friend inline const QVector4D operator*(const QVector4D &vector, float factor);
|
|
Q_DECL_CONSTEXPR friend inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2);
|
|
Q_DECL_CONSTEXPR friend inline const QVector4D operator-(const QVector4D &vector);
|
|
Q_DECL_CONSTEXPR friend inline const QVector4D operator/(const QVector4D &vector, float divisor);
|
|
Q_DECL_CONSTEXPR friend inline const QVector4D operator/(const QVector4D &vector, const QVector4D &divisor);
|
|
|
|
Q_DECL_CONSTEXPR friend inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2);
|
|
|
|
#ifndef QT_NO_VECTOR2D
|
|
QVector2D toVector2D() const;
|
|
QVector2D toVector2DAffine() const;
|
|
#endif
|
|
#ifndef QT_NO_VECTOR3D
|
|
QVector3D toVector3D() const;
|
|
QVector3D toVector3DAffine() const;
|
|
#endif
|
|
|
|
Q_DECL_CONSTEXPR QPoint toPoint() const;
|
|
Q_DECL_CONSTEXPR QPointF toPointF() const;
|
|
|
|
operator QVariant() const;
|
|
|
|
private:
|
|
float xp, yp, zp, wp;
|
|
|
|
friend class QVector2D;
|
|
friend class QVector3D;
|
|
#ifndef QT_NO_MATRIX4X4
|
|
friend QVector4D operator*(const QVector4D& vector, const QMatrix4x4& matrix);
|
|
friend QVector4D operator*(const QMatrix4x4& matrix, const QVector4D& vector);
|
|
#endif
|
|
};
|
|
|
|
Q_DECLARE_TYPEINFO(QVector4D, Q_PRIMITIVE_TYPE);
|
|
|
|
Q_DECL_CONSTEXPR inline QVector4D::QVector4D() : xp(0.0f), yp(0.0f), zp(0.0f), wp(0.0f) {}
|
|
|
|
Q_DECL_CONSTEXPR inline QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {}
|
|
|
|
Q_DECL_CONSTEXPR inline QVector4D::QVector4D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {}
|
|
|
|
Q_DECL_CONSTEXPR inline QVector4D::QVector4D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {}
|
|
|
|
inline bool QVector4D::isNull() const
|
|
{
|
|
return qIsNull(xp) && qIsNull(yp) && qIsNull(zp) && qIsNull(wp);
|
|
}
|
|
|
|
Q_DECL_CONSTEXPR inline float QVector4D::x() const { return xp; }
|
|
Q_DECL_CONSTEXPR inline float QVector4D::y() const { return yp; }
|
|
Q_DECL_CONSTEXPR inline float QVector4D::z() const { return zp; }
|
|
Q_DECL_CONSTEXPR inline float QVector4D::w() const { return wp; }
|
|
|
|
inline void QVector4D::setX(float aX) { xp = aX; }
|
|
inline void QVector4D::setY(float aY) { yp = aY; }
|
|
inline void QVector4D::setZ(float aZ) { zp = aZ; }
|
|
inline void QVector4D::setW(float aW) { wp = aW; }
|
|
|
|
inline float &QVector4D::operator[](int i)
|
|
{
|
|
Q_ASSERT(uint(i) < 4u);
|
|
return *(&xp + i);
|
|
}
|
|
|
|
inline float QVector4D::operator[](int i) const
|
|
{
|
|
Q_ASSERT(uint(i) < 4u);
|
|
return *(&xp + i);
|
|
}
|
|
|
|
inline QVector4D &QVector4D::operator+=(const QVector4D &vector)
|
|
{
|
|
xp += vector.xp;
|
|
yp += vector.yp;
|
|
zp += vector.zp;
|
|
wp += vector.wp;
|
|
return *this;
|
|
}
|
|
|
|
inline QVector4D &QVector4D::operator-=(const QVector4D &vector)
|
|
{
|
|
xp -= vector.xp;
|
|
yp -= vector.yp;
|
|
zp -= vector.zp;
|
|
wp -= vector.wp;
|
|
return *this;
|
|
}
|
|
|
|
inline QVector4D &QVector4D::operator*=(float factor)
|
|
{
|
|
xp *= factor;
|
|
yp *= factor;
|
|
zp *= factor;
|
|
wp *= factor;
|
|
return *this;
|
|
}
|
|
|
|
inline QVector4D &QVector4D::operator*=(const QVector4D &vector)
|
|
{
|
|
xp *= vector.xp;
|
|
yp *= vector.yp;
|
|
zp *= vector.zp;
|
|
wp *= vector.wp;
|
|
return *this;
|
|
}
|
|
|
|
inline QVector4D &QVector4D::operator/=(float divisor)
|
|
{
|
|
xp /= divisor;
|
|
yp /= divisor;
|
|
zp /= divisor;
|
|
wp /= divisor;
|
|
return *this;
|
|
}
|
|
|
|
inline QVector4D &QVector4D::operator/=(const QVector4D &vector)
|
|
{
|
|
xp /= vector.xp;
|
|
yp /= vector.yp;
|
|
zp /= vector.zp;
|
|
wp /= vector.wp;
|
|
return *this;
|
|
}
|
|
|
|
Q_DECL_CONSTEXPR inline bool operator==(const QVector4D &v1, const QVector4D &v2)
|
|
{
|
|
return v1.xp == v2.xp && v1.yp == v2.yp && v1.zp == v2.zp && v1.wp == v2.wp;
|
|
}
|
|
|
|
Q_DECL_CONSTEXPR inline bool operator!=(const QVector4D &v1, const QVector4D &v2)
|
|
{
|
|
return v1.xp != v2.xp || v1.yp != v2.yp || v1.zp != v2.zp || v1.wp != v2.wp;
|
|
}
|
|
|
|
Q_DECL_CONSTEXPR inline const QVector4D operator+(const QVector4D &v1, const QVector4D &v2)
|
|
{
|
|
return QVector4D(v1.xp + v2.xp, v1.yp + v2.yp, v1.zp + v2.zp, v1.wp + v2.wp);
|
|
}
|
|
|
|
Q_DECL_CONSTEXPR inline const QVector4D operator-(const QVector4D &v1, const QVector4D &v2)
|
|
{
|
|
return QVector4D(v1.xp - v2.xp, v1.yp - v2.yp, v1.zp - v2.zp, v1.wp - v2.wp);
|
|
}
|
|
|
|
Q_DECL_CONSTEXPR inline const QVector4D operator*(float factor, const QVector4D &vector)
|
|
{
|
|
return QVector4D(vector.xp * factor, vector.yp * factor, vector.zp * factor, vector.wp * factor);
|
|
}
|
|
|
|
Q_DECL_CONSTEXPR inline const QVector4D operator*(const QVector4D &vector, float factor)
|
|
{
|
|
return QVector4D(vector.xp * factor, vector.yp * factor, vector.zp * factor, vector.wp * factor);
|
|
}
|
|
|
|
Q_DECL_CONSTEXPR inline const QVector4D operator*(const QVector4D &v1, const QVector4D& v2)
|
|
{
|
|
return QVector4D(v1.xp * v2.xp, v1.yp * v2.yp, v1.zp * v2.zp, v1.wp * v2.wp);
|
|
}
|
|
|
|
Q_DECL_CONSTEXPR inline const QVector4D operator-(const QVector4D &vector)
|
|
{
|
|
return QVector4D(-vector.xp, -vector.yp, -vector.zp, -vector.wp);
|
|
}
|
|
|
|
Q_DECL_CONSTEXPR inline const QVector4D operator/(const QVector4D &vector, float divisor)
|
|
{
|
|
return QVector4D(vector.xp / divisor, vector.yp / divisor, vector.zp / divisor, vector.wp / divisor);
|
|
}
|
|
|
|
Q_DECL_CONSTEXPR inline const QVector4D operator/(const QVector4D &vector, const QVector4D &divisor)
|
|
{
|
|
return QVector4D(vector.xp / divisor.xp, vector.yp / divisor.yp, vector.zp / divisor.zp, vector.wp / divisor.wp);
|
|
}
|
|
|
|
Q_DECL_CONSTEXPR inline bool qFuzzyCompare(const QVector4D& v1, const QVector4D& v2)
|
|
{
|
|
return qFuzzyCompare(v1.xp, v2.xp) &&
|
|
qFuzzyCompare(v1.yp, v2.yp) &&
|
|
qFuzzyCompare(v1.zp, v2.zp) &&
|
|
qFuzzyCompare(v1.wp, v2.wp);
|
|
}
|
|
|
|
Q_DECL_CONSTEXPR inline QPoint QVector4D::toPoint() const
|
|
{
|
|
return QPoint(qRound(xp), qRound(yp));
|
|
}
|
|
|
|
Q_DECL_CONSTEXPR inline QPointF QVector4D::toPointF() const
|
|
{
|
|
return QPointF(qreal(xp), qreal(yp));
|
|
}
|
|
|
|
#ifndef QT_NO_DEBUG_STREAM
|
|
Q_GUI_EXPORT QDebug operator<<(QDebug dbg, const QVector4D &vector);
|
|
#endif
|
|
|
|
#ifndef QT_NO_DATASTREAM
|
|
Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QVector4D &);
|
|
Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QVector4D &);
|
|
#endif
|
|
|
|
#endif
|
|
|
|
QT_END_NAMESPACE
|
|
|
|
#endif
|