mirror of
https://github.com/Gator96100/ProxSpace.git
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2151 lines
72 KiB
C++
2151 lines
72 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QOPENGLFUNCTIONS_H
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#define QOPENGLFUNCTIONS_H
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#include <QtCore/qglobal.h>
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#ifndef QT_NO_OPENGL
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#ifdef __GLEW_H__
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#if defined(Q_CC_GNU)
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#warning qopenglfunctions.h is not compatible with GLEW, GLEW defines will be undefined
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#warning To use GLEW with Qt, do not include <qopengl.h> or <QOpenGLFunctions> after glew.h
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#endif
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#endif
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#include <QtGui/qopengl.h>
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#include <QtGui/qopenglcontext.h>
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//#define Q_ENABLE_OPENGL_FUNCTIONS_DEBUG
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#ifdef Q_ENABLE_OPENGL_FUNCTIONS_DEBUG
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#include <stdio.h>
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#define Q_OPENGL_FUNCTIONS_DEBUG \
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GLenum error = glGetError(); \
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if (error != GL_NO_ERROR) { \
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unsigned clamped = qMin(unsigned(error - GL_INVALID_ENUM), 4U); \
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const char *errors[] = { "GL_INVALID_ENUM", "GL_INVALID_VALUE", "GL_INVALID_OPERATION", "Unknown" }; \
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printf("GL error at %s:%d: %s\n", __FILE__, __LINE__, errors[clamped]); \
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int *value = 0; \
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*value = 0; \
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}
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#else
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#define Q_OPENGL_FUNCTIONS_DEBUG
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#endif
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QT_BEGIN_NAMESPACE
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struct QOpenGLFunctionsPrivate;
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// Undefine any macros from GLEW, qopenglextensions_p.h, etc that
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// may interfere with the definition of QOpenGLFunctions.
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#undef glBindTexture
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#undef glBlendFunc
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#undef glClear
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#undef glClearColor
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#undef glClearStencil
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#undef glColorMask
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#undef glCopyTexImage2D
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#undef glCopyTexSubImage2D
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#undef glCullFace
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#undef glDeleteTextures
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#undef glDepthFunc
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#undef glDepthMask
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#undef glDisable
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#undef glDrawArrays
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#undef glDrawElements
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#undef glEnable
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#undef glFinish
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#undef glFlush
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#undef glFrontFace
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#undef glGenTextures
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#undef glGetBooleanv
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#undef glGetError
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#undef glGetFloatv
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#undef glGetIntegerv
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#undef glGetString
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#undef glGetTexParameterfv
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#undef glGetTexParameteriv
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#undef glHint
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#undef glIsEnabled
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#undef glIsTexture
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#undef glLineWidth
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#undef glPixelStorei
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#undef glPolygonOffset
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#undef glReadPixels
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#undef glScissor
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#undef glStencilFunc
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#undef glStencilMask
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#undef glStencilOp
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#undef glTexImage2D
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#undef glTexParameterf
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#undef glTexParameterfv
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#undef glTexParameteri
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#undef glTexParameteriv
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#undef glTexSubImage2D
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#undef glViewport
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#undef glActiveTexture
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#undef glAttachShader
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#undef glBindAttribLocation
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#undef glBindBuffer
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#undef glBindFramebuffer
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#undef glBindRenderbuffer
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#undef glBlendColor
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#undef glBlendEquation
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#undef glBlendEquationSeparate
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#undef glBlendFuncSeparate
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#undef glBufferData
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#undef glBufferSubData
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#undef glCheckFramebufferStatus
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#undef glClearDepthf
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#undef glCompileShader
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#undef glCompressedTexImage2D
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#undef glCompressedTexSubImage2D
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#undef glCreateProgram
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#undef glCreateShader
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#undef glDeleteBuffers
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#undef glDeleteFramebuffers
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#undef glDeleteProgram
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#undef glDeleteRenderbuffers
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#undef glDeleteShader
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#undef glDepthRangef
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#undef glDetachShader
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#undef glDisableVertexAttribArray
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#undef glEnableVertexAttribArray
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#undef glFramebufferRenderbuffer
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#undef glFramebufferTexture2D
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#undef glGenBuffers
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#undef glGenerateMipmap
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#undef glGenFramebuffers
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#undef glGenRenderbuffers
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#undef glGetActiveAttrib
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#undef glGetActiveUniform
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#undef glGetAttachedShaders
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#undef glGetAttribLocation
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#undef glGetBufferParameteriv
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#undef glGetFramebufferAttachmentParameteriv
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#undef glGetProgramiv
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#undef glGetProgramInfoLog
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#undef glGetRenderbufferParameteriv
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#undef glGetShaderiv
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#undef glGetShaderInfoLog
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#undef glGetShaderPrecisionFormat
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#undef glGetShaderSource
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#undef glGetUniformfv
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#undef glGetUniformiv
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#undef glGetUniformLocation
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#undef glGetVertexAttribfv
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#undef glGetVertexAttribiv
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#undef glGetVertexAttribPointerv
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#undef glIsBuffer
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#undef glIsFramebuffer
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#undef glIsProgram
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#undef glIsRenderbuffer
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#undef glIsShader
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#undef glLinkProgram
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#undef glReleaseShaderCompiler
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#undef glRenderbufferStorage
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#undef glSampleCoverage
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#undef glShaderBinary
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#undef glShaderSource
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#undef glStencilFuncSeparate
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#undef glStencilMaskSeparate
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#undef glStencilOpSeparate
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#undef glUniform1f
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#undef glUniform1fv
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#undef glUniform1i
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#undef glUniform1iv
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#undef glUniform2f
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#undef glUniform2fv
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#undef glUniform2i
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#undef glUniform2iv
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#undef glUniform3f
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#undef glUniform3fv
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#undef glUniform3i
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#undef glUniform3iv
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#undef glUniform4f
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#undef glUniform4fv
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#undef glUniform4i
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#undef glUniform4iv
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#undef glUniformMatrix2fv
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#undef glUniformMatrix3fv
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#undef glUniformMatrix4fv
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#undef glUseProgram
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#undef glValidateProgram
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#undef glVertexAttrib1f
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#undef glVertexAttrib1fv
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#undef glVertexAttrib2f
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#undef glVertexAttrib2fv
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#undef glVertexAttrib3f
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#undef glVertexAttrib3fv
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#undef glVertexAttrib4f
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#undef glVertexAttrib4fv
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#undef glVertexAttribPointer
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#undef glTexLevelParameteriv
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class Q_GUI_EXPORT QOpenGLFunctions
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{
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public:
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QOpenGLFunctions();
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explicit QOpenGLFunctions(QOpenGLContext *context);
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~QOpenGLFunctions() {}
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enum OpenGLFeature
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{
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Multitexture = 0x0001,
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Shaders = 0x0002,
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Buffers = 0x0004,
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Framebuffers = 0x0008,
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BlendColor = 0x0010,
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BlendEquation = 0x0020,
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BlendEquationSeparate = 0x0040,
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BlendFuncSeparate = 0x0080,
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BlendSubtract = 0x0100,
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CompressedTextures = 0x0200,
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Multisample = 0x0400,
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StencilSeparate = 0x0800,
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NPOTTextures = 0x1000,
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NPOTTextureRepeat = 0x2000,
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FixedFunctionPipeline = 0x4000,
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TextureRGFormats = 0x8000,
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MultipleRenderTargets = 0x10000
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};
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Q_DECLARE_FLAGS(OpenGLFeatures, OpenGLFeature)
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QOpenGLFunctions::OpenGLFeatures openGLFeatures() const;
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bool hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature feature) const;
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void initializeOpenGLFunctions();
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#if QT_DEPRECATED_SINCE(5, 0)
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QT_DEPRECATED void initializeGLFunctions() { initializeOpenGLFunctions(); }
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#endif
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// GLES2 + OpenGL1 common subset
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void glBindTexture(GLenum target, GLuint texture);
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void glBlendFunc(GLenum sfactor, GLenum dfactor);
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void glClear(GLbitfield mask);
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void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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void glClearStencil(GLint s);
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void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
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void glCullFace(GLenum mode);
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void glDeleteTextures(GLsizei n, const GLuint* textures);
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void glDepthFunc(GLenum func);
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void glDepthMask(GLboolean flag);
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void glDisable(GLenum cap);
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void glDrawArrays(GLenum mode, GLint first, GLsizei count);
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void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
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void glEnable(GLenum cap);
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void glFinish();
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void glFlush();
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void glFrontFace(GLenum mode);
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void glGenTextures(GLsizei n, GLuint* textures);
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void glGetBooleanv(GLenum pname, GLboolean* params);
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GLenum glGetError();
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void glGetFloatv(GLenum pname, GLfloat* params);
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void glGetIntegerv(GLenum pname, GLint* params);
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const GLubyte *glGetString(GLenum name);
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void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
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void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
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void glHint(GLenum target, GLenum mode);
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GLboolean glIsEnabled(GLenum cap);
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GLboolean glIsTexture(GLuint texture);
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void glLineWidth(GLfloat width);
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void glPixelStorei(GLenum pname, GLint param);
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void glPolygonOffset(GLfloat factor, GLfloat units);
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void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
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void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
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void glStencilFunc(GLenum func, GLint ref, GLuint mask);
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void glStencilMask(GLuint mask);
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void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
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void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
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void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
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void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
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void glTexParameteri(GLenum target, GLenum pname, GLint param);
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void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
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void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
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void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
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// GL(ES)2
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void glActiveTexture(GLenum texture);
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void glAttachShader(GLuint program, GLuint shader);
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void glBindAttribLocation(GLuint program, GLuint index, const char* name);
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void glBindBuffer(GLenum target, GLuint buffer);
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void glBindFramebuffer(GLenum target, GLuint framebuffer);
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void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
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void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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void glBlendEquation(GLenum mode);
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void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
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void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
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void glBufferData(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage);
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void glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data);
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GLenum glCheckFramebufferStatus(GLenum target);
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void glClearDepthf(GLclampf depth);
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void glCompileShader(GLuint shader);
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void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
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void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
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GLuint glCreateProgram();
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GLuint glCreateShader(GLenum type);
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void glDeleteBuffers(GLsizei n, const GLuint* buffers);
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void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
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void glDeleteProgram(GLuint program);
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void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
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void glDeleteShader(GLuint shader);
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void glDepthRangef(GLclampf zNear, GLclampf zFar);
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void glDetachShader(GLuint program, GLuint shader);
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void glDisableVertexAttribArray(GLuint index);
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void glEnableVertexAttribArray(GLuint index);
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void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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void glGenBuffers(GLsizei n, GLuint* buffers);
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void glGenerateMipmap(GLenum target);
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void glGenFramebuffers(GLsizei n, GLuint* framebuffers);
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void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers);
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void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
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void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
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void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
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GLint glGetAttribLocation(GLuint program, const char* name);
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void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
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void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
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void glGetProgramiv(GLuint program, GLenum pname, GLint* params);
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void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
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void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
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void glGetShaderiv(GLuint shader, GLenum pname, GLint* params);
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void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
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void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
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void glGetUniformfv(GLuint program, GLint location, GLfloat* params);
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void glGetUniformiv(GLuint program, GLint location, GLint* params);
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GLint glGetUniformLocation(GLuint program, const char* name);
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void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
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void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
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void glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer);
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GLboolean glIsBuffer(GLuint buffer);
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GLboolean glIsFramebuffer(GLuint framebuffer);
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GLboolean glIsProgram(GLuint program);
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GLboolean glIsRenderbuffer(GLuint renderbuffer);
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GLboolean glIsShader(GLuint shader);
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void glLinkProgram(GLuint program);
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void glReleaseShaderCompiler();
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void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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void glSampleCoverage(GLclampf value, GLboolean invert);
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void glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
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void glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length);
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void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
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void glStencilMaskSeparate(GLenum face, GLuint mask);
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void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
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void glUniform1f(GLint location, GLfloat x);
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void glUniform1fv(GLint location, GLsizei count, const GLfloat* v);
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void glUniform1i(GLint location, GLint x);
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void glUniform1iv(GLint location, GLsizei count, const GLint* v);
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void glUniform2f(GLint location, GLfloat x, GLfloat y);
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void glUniform2fv(GLint location, GLsizei count, const GLfloat* v);
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void glUniform2i(GLint location, GLint x, GLint y);
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void glUniform2iv(GLint location, GLsizei count, const GLint* v);
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void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
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void glUniform3fv(GLint location, GLsizei count, const GLfloat* v);
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void glUniform3i(GLint location, GLint x, GLint y, GLint z);
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void glUniform3iv(GLint location, GLsizei count, const GLint* v);
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void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void glUniform4fv(GLint location, GLsizei count, const GLfloat* v);
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void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
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void glUniform4iv(GLint location, GLsizei count, const GLint* v);
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void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
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void glUseProgram(GLuint program);
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void glValidateProgram(GLuint program);
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void glVertexAttrib1f(GLuint indx, GLfloat x);
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void glVertexAttrib1fv(GLuint indx, const GLfloat* values);
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void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
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void glVertexAttrib2fv(GLuint indx, const GLfloat* values);
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void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
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void glVertexAttrib3fv(GLuint indx, const GLfloat* values);
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void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void glVertexAttrib4fv(GLuint indx, const GLfloat* values);
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void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
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protected:
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QOpenGLFunctionsPrivate *d_ptr;
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static bool isInitialized(const QOpenGLFunctionsPrivate *d) { return d != Q_NULLPTR; }
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};
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Q_DECLARE_OPERATORS_FOR_FLAGS(QOpenGLFunctions::OpenGLFeatures)
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|
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struct QOpenGLFunctionsPrivate
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|
{
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QOpenGLFunctionsPrivate(QOpenGLContext *ctx);
|
|
|
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void (QOPENGLF_APIENTRYP BindTexture)(GLenum target, GLuint texture);
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|
void (QOPENGLF_APIENTRYP BlendFunc)(GLenum sfactor, GLenum dfactor);
|
|
void (QOPENGLF_APIENTRYP Clear)(GLbitfield mask);
|
|
void (QOPENGLF_APIENTRYP ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
void (QOPENGLF_APIENTRYP ClearDepthf)(GLclampf depth);
|
|
void (QOPENGLF_APIENTRYP ClearStencil)(GLint s);
|
|
void (QOPENGLF_APIENTRYP ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
void (QOPENGLF_APIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
void (QOPENGLF_APIENTRYP CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
void (QOPENGLF_APIENTRYP CullFace)(GLenum mode);
|
|
void (QOPENGLF_APIENTRYP DeleteTextures)(GLsizei n, const GLuint* textures);
|
|
void (QOPENGLF_APIENTRYP DepthFunc)(GLenum func);
|
|
void (QOPENGLF_APIENTRYP DepthMask)(GLboolean flag);
|
|
void (QOPENGLF_APIENTRYP DepthRangef)(GLclampf nearVal, GLclampf farVal);
|
|
void (QOPENGLF_APIENTRYP Disable)(GLenum cap);
|
|
void (QOPENGLF_APIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count);
|
|
void (QOPENGLF_APIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
|
|
void (QOPENGLF_APIENTRYP Enable)(GLenum cap);
|
|
void (QOPENGLF_APIENTRYP Finish)();
|
|
void (QOPENGLF_APIENTRYP Flush)();
|
|
void (QOPENGLF_APIENTRYP FrontFace)(GLenum mode);
|
|
void (QOPENGLF_APIENTRYP GenTextures)(GLsizei n, GLuint* textures);
|
|
void (QOPENGLF_APIENTRYP GetBooleanv)(GLenum pname, GLboolean* params);
|
|
GLenum (QOPENGLF_APIENTRYP GetError)();
|
|
void (QOPENGLF_APIENTRYP GetFloatv)(GLenum pname, GLfloat* params);
|
|
void (QOPENGLF_APIENTRYP GetIntegerv)(GLenum pname, GLint* params);
|
|
const GLubyte * (QOPENGLF_APIENTRYP GetString)(GLenum name);
|
|
void (QOPENGLF_APIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params);
|
|
void (QOPENGLF_APIENTRYP GetTexParameteriv)(GLenum target, GLenum pname, GLint* params);
|
|
void (QOPENGLF_APIENTRYP Hint)(GLenum target, GLenum mode);
|
|
GLboolean (QOPENGLF_APIENTRYP IsEnabled)(GLenum cap);
|
|
GLboolean (QOPENGLF_APIENTRYP IsTexture)(GLuint texture);
|
|
void (QOPENGLF_APIENTRYP LineWidth)(GLfloat width);
|
|
void (QOPENGLF_APIENTRYP PixelStorei)(GLenum pname, GLint param);
|
|
void (QOPENGLF_APIENTRYP PolygonOffset)(GLfloat factor, GLfloat units);
|
|
void (QOPENGLF_APIENTRYP ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
|
|
void (QOPENGLF_APIENTRYP Scissor)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
void (QOPENGLF_APIENTRYP StencilFunc)(GLenum func, GLint ref, GLuint mask);
|
|
void (QOPENGLF_APIENTRYP StencilMask)(GLuint mask);
|
|
void (QOPENGLF_APIENTRYP StencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
|
|
void (QOPENGLF_APIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
|
|
void (QOPENGLF_APIENTRYP TexParameterf)(GLenum target, GLenum pname, GLfloat param);
|
|
void (QOPENGLF_APIENTRYP TexParameterfv)(GLenum target, GLenum pname, const GLfloat* params);
|
|
void (QOPENGLF_APIENTRYP TexParameteri)(GLenum target, GLenum pname, GLint param);
|
|
void (QOPENGLF_APIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint* params);
|
|
void (QOPENGLF_APIENTRYP TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
|
|
void (QOPENGLF_APIENTRYP Viewport)(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
void (QOPENGLF_APIENTRYP ActiveTexture)(GLenum texture);
|
|
void (QOPENGLF_APIENTRYP AttachShader)(GLuint program, GLuint shader);
|
|
void (QOPENGLF_APIENTRYP BindAttribLocation)(GLuint program, GLuint index, const char* name);
|
|
void (QOPENGLF_APIENTRYP BindBuffer)(GLenum target, GLuint buffer);
|
|
void (QOPENGLF_APIENTRYP BindFramebuffer)(GLenum target, GLuint framebuffer);
|
|
void (QOPENGLF_APIENTRYP BindRenderbuffer)(GLenum target, GLuint renderbuffer);
|
|
void (QOPENGLF_APIENTRYP BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
void (QOPENGLF_APIENTRYP BlendEquation)(GLenum mode);
|
|
void (QOPENGLF_APIENTRYP BlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
|
|
void (QOPENGLF_APIENTRYP BlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
|
void (QOPENGLF_APIENTRYP BufferData)(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage);
|
|
void (QOPENGLF_APIENTRYP BufferSubData)(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data);
|
|
GLenum (QOPENGLF_APIENTRYP CheckFramebufferStatus)(GLenum target);
|
|
void (QOPENGLF_APIENTRYP CompileShader)(GLuint shader);
|
|
void (QOPENGLF_APIENTRYP CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
|
|
void (QOPENGLF_APIENTRYP CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
|
|
GLuint (QOPENGLF_APIENTRYP CreateProgram)();
|
|
GLuint (QOPENGLF_APIENTRYP CreateShader)(GLenum type);
|
|
void (QOPENGLF_APIENTRYP DeleteBuffers)(GLsizei n, const GLuint* buffers);
|
|
void (QOPENGLF_APIENTRYP DeleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
|
|
void (QOPENGLF_APIENTRYP DeleteProgram)(GLuint program);
|
|
void (QOPENGLF_APIENTRYP DeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
|
|
void (QOPENGLF_APIENTRYP DeleteShader)(GLuint shader);
|
|
void (QOPENGLF_APIENTRYP DetachShader)(GLuint program, GLuint shader);
|
|
void (QOPENGLF_APIENTRYP DisableVertexAttribArray)(GLuint index);
|
|
void (QOPENGLF_APIENTRYP EnableVertexAttribArray)(GLuint index);
|
|
void (QOPENGLF_APIENTRYP FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
|
void (QOPENGLF_APIENTRYP FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
|
void (QOPENGLF_APIENTRYP GenBuffers)(GLsizei n, GLuint* buffers);
|
|
void (QOPENGLF_APIENTRYP GenerateMipmap)(GLenum target);
|
|
void (QOPENGLF_APIENTRYP GenFramebuffers)(GLsizei n, GLuint* framebuffers);
|
|
void (QOPENGLF_APIENTRYP GenRenderbuffers)(GLsizei n, GLuint* renderbuffers);
|
|
void (QOPENGLF_APIENTRYP GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
|
|
void (QOPENGLF_APIENTRYP GetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
|
|
void (QOPENGLF_APIENTRYP GetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
|
|
GLint (QOPENGLF_APIENTRYP GetAttribLocation)(GLuint program, const char* name);
|
|
void (QOPENGLF_APIENTRYP GetBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
|
|
void (QOPENGLF_APIENTRYP GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
|
void (QOPENGLF_APIENTRYP GetProgramiv)(GLuint program, GLenum pname, GLint* params);
|
|
void (QOPENGLF_APIENTRYP GetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
|
|
void (QOPENGLF_APIENTRYP GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params);
|
|
void (QOPENGLF_APIENTRYP GetShaderiv)(GLuint shader, GLenum pname, GLint* params);
|
|
void (QOPENGLF_APIENTRYP GetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
|
|
void (QOPENGLF_APIENTRYP GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
|
|
void (QOPENGLF_APIENTRYP GetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
|
|
void (QOPENGLF_APIENTRYP GetUniformfv)(GLuint program, GLint location, GLfloat* params);
|
|
void (QOPENGLF_APIENTRYP GetUniformiv)(GLuint program, GLint location, GLint* params);
|
|
GLint (QOPENGLF_APIENTRYP GetUniformLocation)(GLuint program, const char* name);
|
|
void (QOPENGLF_APIENTRYP GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params);
|
|
void (QOPENGLF_APIENTRYP GetVertexAttribiv)(GLuint index, GLenum pname, GLint* params);
|
|
void (QOPENGLF_APIENTRYP GetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer);
|
|
GLboolean (QOPENGLF_APIENTRYP IsBuffer)(GLuint buffer);
|
|
GLboolean (QOPENGLF_APIENTRYP IsFramebuffer)(GLuint framebuffer);
|
|
GLboolean (QOPENGLF_APIENTRYP IsProgram)(GLuint program);
|
|
GLboolean (QOPENGLF_APIENTRYP IsRenderbuffer)(GLuint renderbuffer);
|
|
GLboolean (QOPENGLF_APIENTRYP IsShader)(GLuint shader);
|
|
void (QOPENGLF_APIENTRYP LinkProgram)(GLuint program);
|
|
void (QOPENGLF_APIENTRYP ReleaseShaderCompiler)();
|
|
void (QOPENGLF_APIENTRYP RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
|
void (QOPENGLF_APIENTRYP SampleCoverage)(GLclampf value, GLboolean invert);
|
|
void (QOPENGLF_APIENTRYP ShaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
|
|
void (QOPENGLF_APIENTRYP ShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length);
|
|
void (QOPENGLF_APIENTRYP StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
void (QOPENGLF_APIENTRYP StencilMaskSeparate)(GLenum face, GLuint mask);
|
|
void (QOPENGLF_APIENTRYP StencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
|
void (QOPENGLF_APIENTRYP Uniform1f)(GLint location, GLfloat x);
|
|
void (QOPENGLF_APIENTRYP Uniform1fv)(GLint location, GLsizei count, const GLfloat* v);
|
|
void (QOPENGLF_APIENTRYP Uniform1i)(GLint location, GLint x);
|
|
void (QOPENGLF_APIENTRYP Uniform1iv)(GLint location, GLsizei count, const GLint* v);
|
|
void (QOPENGLF_APIENTRYP Uniform2f)(GLint location, GLfloat x, GLfloat y);
|
|
void (QOPENGLF_APIENTRYP Uniform2fv)(GLint location, GLsizei count, const GLfloat* v);
|
|
void (QOPENGLF_APIENTRYP Uniform2i)(GLint location, GLint x, GLint y);
|
|
void (QOPENGLF_APIENTRYP Uniform2iv)(GLint location, GLsizei count, const GLint* v);
|
|
void (QOPENGLF_APIENTRYP Uniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z);
|
|
void (QOPENGLF_APIENTRYP Uniform3fv)(GLint location, GLsizei count, const GLfloat* v);
|
|
void (QOPENGLF_APIENTRYP Uniform3i)(GLint location, GLint x, GLint y, GLint z);
|
|
void (QOPENGLF_APIENTRYP Uniform3iv)(GLint location, GLsizei count, const GLint* v);
|
|
void (QOPENGLF_APIENTRYP Uniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void (QOPENGLF_APIENTRYP Uniform4fv)(GLint location, GLsizei count, const GLfloat* v);
|
|
void (QOPENGLF_APIENTRYP Uniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w);
|
|
void (QOPENGLF_APIENTRYP Uniform4iv)(GLint location, GLsizei count, const GLint* v);
|
|
void (QOPENGLF_APIENTRYP UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
void (QOPENGLF_APIENTRYP UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
void (QOPENGLF_APIENTRYP UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
|
void (QOPENGLF_APIENTRYP UseProgram)(GLuint program);
|
|
void (QOPENGLF_APIENTRYP ValidateProgram)(GLuint program);
|
|
void (QOPENGLF_APIENTRYP VertexAttrib1f)(GLuint indx, GLfloat x);
|
|
void (QOPENGLF_APIENTRYP VertexAttrib1fv)(GLuint indx, const GLfloat* values);
|
|
void (QOPENGLF_APIENTRYP VertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y);
|
|
void (QOPENGLF_APIENTRYP VertexAttrib2fv)(GLuint indx, const GLfloat* values);
|
|
void (QOPENGLF_APIENTRYP VertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
|
|
void (QOPENGLF_APIENTRYP VertexAttrib3fv)(GLuint indx, const GLfloat* values);
|
|
void (QOPENGLF_APIENTRYP VertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
void (QOPENGLF_APIENTRYP VertexAttrib4fv)(GLuint indx, const GLfloat* values);
|
|
void (QOPENGLF_APIENTRYP VertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
|
|
|
|
// Special non-ES OpenGL variants, not to be called directly
|
|
#ifndef QT_OPENGL_ES_2
|
|
void (QOPENGLF_APIENTRYP ClearDepth)(GLdouble depth);
|
|
void (QOPENGLF_APIENTRYP DepthRange)(GLdouble zNear, GLdouble zFar);
|
|
#endif
|
|
};
|
|
|
|
// GLES2 + OpenGL1 common subset
|
|
|
|
inline void QOpenGLFunctions::glBindTexture(GLenum target, GLuint texture)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glBindTexture(target, texture);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->BindTexture(target, texture);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glBlendFunc(GLenum sfactor, GLenum dfactor)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glBlendFunc(sfactor, dfactor);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->BlendFunc(sfactor, dfactor);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glClear(GLbitfield mask)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glClear(mask);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Clear(mask);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glClearColor(red, green, blue, alpha);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->ClearColor(red, green, blue, alpha);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glClearStencil(GLint s)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glClearStencil(s);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->ClearStencil(s);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glColorMask(red, green, blue, alpha);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->ColorMask(red, green, blue, alpha);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glCopyTexImage2D(target, level, internalformat, x, y, width,height, border);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->CopyTexImage2D(target, level, internalformat, x, y, width,height, border);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glCullFace(GLenum mode)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glCullFace(mode);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->CullFace(mode);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glDeleteTextures(GLsizei n, const GLuint* textures)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glDeleteTextures(n, textures);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->DeleteTextures(n, textures);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glDepthFunc(GLenum func)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glDepthFunc(func);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->DepthFunc(func);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glDepthMask(GLboolean flag)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glDepthMask(flag);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->DepthMask(flag);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glDisable(GLenum cap)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glDisable(cap);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Disable(cap);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glDrawArrays(GLenum mode, GLint first, GLsizei count)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glDrawArrays(mode, first, count);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->DrawArrays(mode, first, count);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glDrawElements(mode, count, type, indices);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->DrawElements(mode, count, type, indices);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glEnable(GLenum cap)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glEnable(cap);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Enable(cap);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glFinish()
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glFinish();
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Finish();
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glFlush()
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glFlush();
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Flush();
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glFrontFace(GLenum mode)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glFrontFace(mode);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->FrontFace(mode);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGenTextures(GLsizei n, GLuint* textures)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGenTextures(n, textures);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GenTextures(n, textures);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetBooleanv(GLenum pname, GLboolean* params)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetBooleanv(pname, params);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetBooleanv(pname, params);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline GLenum QOpenGLFunctions::glGetError()
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
GLenum result = ::glGetError();
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
GLenum result = d_ptr->GetError();
|
|
#endif
|
|
return result;
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetFloatv(GLenum pname, GLfloat* params)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetFloatv(pname, params);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetFloatv(pname, params);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetIntegerv(GLenum pname, GLint* params)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetIntegerv(pname, params);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetIntegerv(pname, params);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline const GLubyte *QOpenGLFunctions::glGetString(GLenum name)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
const GLubyte *result = ::glGetString(name);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
const GLubyte *result = d_ptr->GetString(name);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
return result;
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetTexParameterfv(target, pname, params);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetTexParameterfv(target, pname, params);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetTexParameteriv(target, pname, params);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetTexParameteriv(target, pname, params);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glHint(GLenum target, GLenum mode)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glHint(target, mode);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Hint(target, mode);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions::glIsEnabled(GLenum cap)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
GLboolean result = ::glIsEnabled(cap);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
GLboolean result = d_ptr->IsEnabled(cap);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
return result;
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions::glIsTexture(GLuint texture)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
GLboolean result = ::glIsTexture(texture);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
GLboolean result = d_ptr->IsTexture(texture);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
return result;
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glLineWidth(GLfloat width)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glLineWidth(width);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->LineWidth(width);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glPixelStorei(GLenum pname, GLint param)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glPixelStorei(pname, param);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->PixelStorei(pname, param);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glPolygonOffset(GLfloat factor, GLfloat units)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glPolygonOffset(factor, units);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->PolygonOffset(factor, units);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glReadPixels(x, y, width, height, format, type, pixels);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->ReadPixels(x, y, width, height, format, type, pixels);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glScissor(x, y, width, height);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Scissor(x, y, width, height);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glStencilFunc(GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glStencilFunc(func, ref, mask);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->StencilFunc(func, ref, mask);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glStencilMask(GLuint mask)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glStencilMask(mask);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->StencilMask(mask);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glStencilOp(fail, zfail, zpass);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->StencilOp(fail, zfail, zpass);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glTexImage2D(target, level, internalformat, width,height, border, format, type, pixels);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->TexImage2D(target, level, internalformat, width,height, border, format, type, pixels);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glTexParameterf(target, pname, param);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->TexParameterf(target, pname, param);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glTexParameterfv(target, pname, params);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->TexParameterfv(target, pname, params);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glTexParameteri(GLenum target, GLenum pname, GLint param)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glTexParameteri(target, pname, param);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->TexParameteri(target, pname, param);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glTexParameteriv(target, pname, params);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->TexParameteriv(target, pname, params);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glViewport(x, y, width, height);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Viewport(x, y, width, height);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
// GL(ES)2
|
|
|
|
inline void QOpenGLFunctions::glActiveTexture(GLenum texture)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glActiveTexture(texture);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->ActiveTexture(texture);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glAttachShader(GLuint program, GLuint shader)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glAttachShader(program, shader);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->AttachShader(program, shader);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glBindAttribLocation(GLuint program, GLuint index, const char* name)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glBindAttribLocation(program, index, name);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->BindAttribLocation(program, index, name);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glBindBuffer(GLenum target, GLuint buffer)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glBindBuffer(target, buffer);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->BindBuffer(target, buffer);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glBindFramebuffer(GLenum target, GLuint framebuffer)
|
|
{
|
|
if (framebuffer == 0)
|
|
framebuffer = QOpenGLContext::currentContext()->defaultFramebufferObject();
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glBindFramebuffer(target, framebuffer);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->BindFramebuffer(target, framebuffer);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glBindRenderbuffer(target, renderbuffer);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->BindRenderbuffer(target, renderbuffer);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glBlendColor(red, green, blue, alpha);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->BlendColor(red, green, blue, alpha);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glBlendEquation(GLenum mode)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glBlendEquation(mode);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->BlendEquation(mode);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glBlendEquationSeparate(modeRGB, modeAlpha);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->BlendEquationSeparate(modeRGB, modeAlpha);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glBufferData(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glBufferData(target, size, data, usage);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->BufferData(target, size, data, usage);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glBufferSubData(target, offset, size, data);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->BufferSubData(target, offset, size, data);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline GLenum QOpenGLFunctions::glCheckFramebufferStatus(GLenum target)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
GLenum result = ::glCheckFramebufferStatus(target);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
GLenum result = d_ptr->CheckFramebufferStatus(target);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
return result;
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glClearDepthf(GLclampf depth)
|
|
{
|
|
#ifndef QT_OPENGL_ES
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->ClearDepthf(depth);
|
|
#else
|
|
::glClearDepthf(depth);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glCompileShader(GLuint shader)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glCompileShader(shader);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->CompileShader(shader);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline GLuint QOpenGLFunctions::glCreateProgram()
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
GLuint result = ::glCreateProgram();
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
GLuint result = d_ptr->CreateProgram();
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
return result;
|
|
}
|
|
|
|
inline GLuint QOpenGLFunctions::glCreateShader(GLenum type)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
GLuint result = ::glCreateShader(type);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
GLuint result = d_ptr->CreateShader(type);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
return result;
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glDeleteBuffers(GLsizei n, const GLuint* buffers)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glDeleteBuffers(n, buffers);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->DeleteBuffers(n, buffers);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glDeleteFramebuffers(n, framebuffers);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->DeleteFramebuffers(n, framebuffers);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glDeleteProgram(GLuint program)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glDeleteProgram(program);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->DeleteProgram(program);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glDeleteRenderbuffers(n, renderbuffers);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->DeleteRenderbuffers(n, renderbuffers);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glDeleteShader(GLuint shader)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glDeleteShader(shader);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->DeleteShader(shader);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glDepthRangef(GLclampf zNear, GLclampf zFar)
|
|
{
|
|
#ifndef QT_OPENGL_ES
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->DepthRangef(zNear, zFar);
|
|
#else
|
|
::glDepthRangef(zNear, zFar);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glDetachShader(GLuint program, GLuint shader)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glDetachShader(program, shader);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->DetachShader(program, shader);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glDisableVertexAttribArray(GLuint index)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glDisableVertexAttribArray(index);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->DisableVertexAttribArray(index);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glEnableVertexAttribArray(GLuint index)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glEnableVertexAttribArray(index);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->EnableVertexAttribArray(index);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glFramebufferTexture2D(target, attachment, textarget, texture, level);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->FramebufferTexture2D(target, attachment, textarget, texture, level);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGenBuffers(GLsizei n, GLuint* buffers)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGenBuffers(n, buffers);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GenBuffers(n, buffers);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGenerateMipmap(GLenum target)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGenerateMipmap(target);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GenerateMipmap(target);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGenFramebuffers(GLsizei n, GLuint* framebuffers)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGenFramebuffers(n, framebuffers);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GenFramebuffers(n, framebuffers);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGenRenderbuffers(n, renderbuffers);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GenRenderbuffers(n, renderbuffers);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetActiveAttrib(program, index, bufsize, length, size, type, name);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetActiveAttrib(program, index, bufsize, length, size, type, name);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetActiveUniform(program, index, bufsize, length, size, type, name);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetActiveUniform(program, index, bufsize, length, size, type, name);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetAttachedShaders(program, maxcount, count, shaders);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetAttachedShaders(program, maxcount, count, shaders);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline GLint QOpenGLFunctions::glGetAttribLocation(GLuint program, const char* name)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
GLint result = ::glGetAttribLocation(program, name);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
GLint result = d_ptr->GetAttribLocation(program, name);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
return result;
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetBufferParameteriv(target, pname, params);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetBufferParameteriv(target, pname, params);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetProgramiv(GLuint program, GLenum pname, GLint* params)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetProgramiv(program, pname, params);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetProgramiv(program, pname, params);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetProgramInfoLog(program, bufsize, length, infolog);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetProgramInfoLog(program, bufsize, length, infolog);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetRenderbufferParameteriv(target, pname, params);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetRenderbufferParameteriv(target, pname, params);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetShaderiv(shader, pname, params);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetShaderiv(shader, pname, params);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetShaderInfoLog(shader, bufsize, length, infolog);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetShaderInfoLog(shader, bufsize, length, infolog);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetShaderSource(shader, bufsize, length, source);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetShaderSource(shader, bufsize, length, source);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetUniformfv(GLuint program, GLint location, GLfloat* params)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetUniformfv(program, location, params);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetUniformfv(program, location, params);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetUniformiv(GLuint program, GLint location, GLint* params)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetUniformiv(program, location, params);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetUniformiv(program, location, params);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline GLint QOpenGLFunctions::glGetUniformLocation(GLuint program, const char* name)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
GLint result = ::glGetUniformLocation(program, name);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
GLint result = d_ptr->GetUniformLocation(program, name);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
return result;
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetVertexAttribfv(index, pname, params);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetVertexAttribfv(index, pname, params);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetVertexAttribiv(index, pname, params);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetVertexAttribiv(index, pname, params);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glGetVertexAttribPointerv(index, pname, pointer);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->GetVertexAttribPointerv(index, pname, pointer);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions::glIsBuffer(GLuint buffer)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
GLboolean result = ::glIsBuffer(buffer);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
GLboolean result = d_ptr->IsBuffer(buffer);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
return result;
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions::glIsFramebuffer(GLuint framebuffer)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
GLboolean result = ::glIsFramebuffer(framebuffer);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
GLboolean result = d_ptr->IsFramebuffer(framebuffer);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
return result;
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions::glIsProgram(GLuint program)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
GLboolean result = ::glIsProgram(program);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
GLboolean result = d_ptr->IsProgram(program);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
return result;
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions::glIsRenderbuffer(GLuint renderbuffer)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
GLboolean result = ::glIsRenderbuffer(renderbuffer);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
GLboolean result = d_ptr->IsRenderbuffer(renderbuffer);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
return result;
|
|
}
|
|
|
|
inline GLboolean QOpenGLFunctions::glIsShader(GLuint shader)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
GLboolean result = ::glIsShader(shader);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
GLboolean result = d_ptr->IsShader(shader);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
return result;
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glLinkProgram(GLuint program)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glLinkProgram(program);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->LinkProgram(program);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glReleaseShaderCompiler()
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glReleaseShaderCompiler();
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->ReleaseShaderCompiler();
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glRenderbufferStorage(target, internalformat, width, height);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->RenderbufferStorage(target, internalformat, width, height);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glSampleCoverage(GLclampf value, GLboolean invert)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glSampleCoverage(value, invert);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->SampleCoverage(value, invert);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glShaderBinary(n, shaders, binaryformat, binary, length);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->ShaderBinary(n, shaders, binaryformat, binary, length);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glShaderSource(GLuint shader, GLsizei count, const char** string, const GLint* length)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glShaderSource(shader, count, string, length);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->ShaderSource(shader, count, string, length);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glStencilFuncSeparate(face, func, ref, mask);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->StencilFuncSeparate(face, func, ref, mask);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glStencilMaskSeparate(GLenum face, GLuint mask)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glStencilMaskSeparate(face, mask);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->StencilMaskSeparate(face, mask);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glStencilOpSeparate(face, fail, zfail, zpass);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->StencilOpSeparate(face, fail, zfail, zpass);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniform1f(GLint location, GLfloat x)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniform1f(location, x);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Uniform1f(location, x);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniform1fv(location, count, v);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Uniform1fv(location, count, v);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniform1i(GLint location, GLint x)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniform1i(location, x);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Uniform1i(location, x);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniform1iv(GLint location, GLsizei count, const GLint* v)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniform1iv(location, count, v);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Uniform1iv(location, count, v);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniform2f(GLint location, GLfloat x, GLfloat y)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniform2f(location, x, y);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Uniform2f(location, x, y);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniform2fv(location, count, v);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Uniform2fv(location, count, v);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniform2i(GLint location, GLint x, GLint y)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniform2i(location, x, y);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Uniform2i(location, x, y);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniform2iv(GLint location, GLsizei count, const GLint* v)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniform2iv(location, count, v);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Uniform2iv(location, count, v);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniform3f(location, x, y, z);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Uniform3f(location, x, y, z);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniform3fv(location, count, v);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Uniform3fv(location, count, v);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniform3i(GLint location, GLint x, GLint y, GLint z)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniform3i(location, x, y, z);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Uniform3i(location, x, y, z);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniform3iv(GLint location, GLsizei count, const GLint* v)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniform3iv(location, count, v);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Uniform3iv(location, count, v);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniform4f(location, x, y, z, w);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Uniform4f(location, x, y, z, w);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniform4fv(location, count, v);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Uniform4fv(location, count, v);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniform4i(location, x, y, z, w);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Uniform4i(location, x, y, z, w);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniform4iv(GLint location, GLsizei count, const GLint* v)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniform4iv(location, count, v);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->Uniform4iv(location, count, v);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniformMatrix2fv(location, count, transpose, value);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->UniformMatrix2fv(location, count, transpose, value);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniformMatrix3fv(location, count, transpose, value);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->UniformMatrix3fv(location, count, transpose, value);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUniformMatrix4fv(location, count, transpose, value);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->UniformMatrix4fv(location, count, transpose, value);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glUseProgram(GLuint program)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glUseProgram(program);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->UseProgram(program);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glValidateProgram(GLuint program)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glValidateProgram(program);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->ValidateProgram(program);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glVertexAttrib1f(GLuint indx, GLfloat x)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glVertexAttrib1f(indx, x);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->VertexAttrib1f(indx, x);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glVertexAttrib1fv(GLuint indx, const GLfloat* values)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glVertexAttrib1fv(indx, values);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->VertexAttrib1fv(indx, values);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glVertexAttrib2f(indx, x, y);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->VertexAttrib2f(indx, x, y);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glVertexAttrib2fv(GLuint indx, const GLfloat* values)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glVertexAttrib2fv(indx, values);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->VertexAttrib2fv(indx, values);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glVertexAttrib3f(indx, x, y, z);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->VertexAttrib3f(indx, x, y, z);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glVertexAttrib3fv(GLuint indx, const GLfloat* values)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glVertexAttrib3fv(indx, values);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->VertexAttrib3fv(indx, values);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glVertexAttrib4f(indx, x, y, z, w);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->VertexAttrib4f(indx, x, y, z, w);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glVertexAttrib4fv(GLuint indx, const GLfloat* values)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glVertexAttrib4fv(indx, values);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->VertexAttrib4fv(indx, values);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
inline void QOpenGLFunctions::glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
|
|
{
|
|
#ifdef QT_OPENGL_ES_2
|
|
::glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
|
|
#else
|
|
Q_ASSERT(QOpenGLFunctions::isInitialized(d_ptr));
|
|
d_ptr->VertexAttribPointer(indx, size, type, normalized, stride, ptr);
|
|
#endif
|
|
Q_OPENGL_FUNCTIONS_DEBUG
|
|
}
|
|
|
|
QT_END_NAMESPACE
|
|
|
|
#endif // QT_NO_OPENGL
|
|
|
|
#endif
|