mirror of
https://github.com/Gator96100/ProxSpace.git
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170 lines
5.9 KiB
C++
170 lines
5.9 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtGui module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL21$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QOPENGLFRAMEBUFFEROBJECT_H
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#define QOPENGLFRAMEBUFFEROBJECT_H
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#include <QtCore/qglobal.h>
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#ifndef QT_NO_OPENGL
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#include <QtGui/qopengl.h>
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#include <QtGui/qpaintdevice.h>
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#include <QtCore/qscopedpointer.h>
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QT_BEGIN_NAMESPACE
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class QOpenGLFramebufferObjectPrivate;
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class QOpenGLFramebufferObjectFormat;
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class Q_GUI_EXPORT QOpenGLFramebufferObject
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{
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Q_DECLARE_PRIVATE(QOpenGLFramebufferObject)
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public:
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enum Attachment {
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NoAttachment,
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CombinedDepthStencil,
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Depth
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};
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explicit QOpenGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D);
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QOpenGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D);
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QOpenGLFramebufferObject(const QSize &size, Attachment attachment,
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GLenum target = GL_TEXTURE_2D, GLenum internalFormat = 0);
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QOpenGLFramebufferObject(int width, int height, Attachment attachment,
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GLenum target = GL_TEXTURE_2D, GLenum internalFormat = 0);
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QOpenGLFramebufferObject(const QSize &size, const QOpenGLFramebufferObjectFormat &format);
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QOpenGLFramebufferObject(int width, int height, const QOpenGLFramebufferObjectFormat &format);
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virtual ~QOpenGLFramebufferObject();
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void addColorAttachment(const QSize &size, GLenum internalFormat = 0);
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void addColorAttachment(int width, int height, GLenum internalFormat = 0);
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QOpenGLFramebufferObjectFormat format() const;
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bool isValid() const;
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bool isBound() const;
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bool bind();
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bool release();
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int width() const { return size().width(); }
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int height() const { return size().height(); }
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GLuint texture() const;
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QVector<GLuint> textures() const;
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GLuint takeTexture();
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GLuint takeTexture(int colorAttachmentIndex);
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QSize size() const;
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QVector<QSize> sizes() const;
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QImage toImage() const;
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QImage toImage(bool flipped) const;
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QImage toImage(bool flipped, int colorAttachmentIndex) const;
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Attachment attachment() const;
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void setAttachment(Attachment attachment);
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GLuint handle() const;
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static bool bindDefault();
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static bool hasOpenGLFramebufferObjects();
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static bool hasOpenGLFramebufferBlit();
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static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect,
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QOpenGLFramebufferObject *source, const QRect &sourceRect,
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GLbitfield buffers,
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GLenum filter,
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int readColorAttachmentIndex,
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int drawColorAttachmentIndex);
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static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect,
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QOpenGLFramebufferObject *source, const QRect &sourceRect,
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GLbitfield buffers = GL_COLOR_BUFFER_BIT,
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GLenum filter = GL_NEAREST);
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static void blitFramebuffer(QOpenGLFramebufferObject *target,
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QOpenGLFramebufferObject *source,
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GLbitfield buffers = GL_COLOR_BUFFER_BIT,
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GLenum filter = GL_NEAREST);
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private:
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Q_DISABLE_COPY(QOpenGLFramebufferObject)
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QScopedPointer<QOpenGLFramebufferObjectPrivate> d_ptr;
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friend class QOpenGLPaintDevice;
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friend class QOpenGLFBOGLPaintDevice;
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};
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class QOpenGLFramebufferObjectFormatPrivate;
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class Q_GUI_EXPORT QOpenGLFramebufferObjectFormat
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{
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public:
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QOpenGLFramebufferObjectFormat();
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QOpenGLFramebufferObjectFormat(const QOpenGLFramebufferObjectFormat &other);
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QOpenGLFramebufferObjectFormat &operator=(const QOpenGLFramebufferObjectFormat &other);
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~QOpenGLFramebufferObjectFormat();
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void setSamples(int samples);
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int samples() const;
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void setMipmap(bool enabled);
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bool mipmap() const;
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void setAttachment(QOpenGLFramebufferObject::Attachment attachment);
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QOpenGLFramebufferObject::Attachment attachment() const;
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void setTextureTarget(GLenum target);
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GLenum textureTarget() const;
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void setInternalTextureFormat(GLenum internalTextureFormat);
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GLenum internalTextureFormat() const;
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bool operator==(const QOpenGLFramebufferObjectFormat& other) const;
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bool operator!=(const QOpenGLFramebufferObjectFormat& other) const;
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private:
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QOpenGLFramebufferObjectFormatPrivate *d;
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void detach();
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};
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QT_END_NAMESPACE
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#endif // QT_NO_OPENGL
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#endif // QOPENGLFRAMEBUFFEROBJECT_H
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