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Performance improvement coming from the previous change
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1 changed files with 11 additions and 7 deletions
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@ -154,16 +154,20 @@ namespace Ombi.Core.Engine.V2
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foreach (var tvMazeSearch in items)
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foreach (var tvMazeSearch in items)
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{
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{
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var show = await Cache.GetOrAdd(nameof(GetShowInformation) + tvMazeSearch.Id.ToString(),
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if (settings.HideAvailableFromDiscover)
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async () => await _movieApi.GetTVInfo(tvMazeSearch.Id.ToString()), DateTime.Now.AddHours(12));
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foreach (var tvSeason in show.seasons.Where(x => x.season_number != 0)) // skip the first season
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{
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{
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var seasonEpisodes = await Cache.GetOrAdd("SeasonEpisodes" + show.id + tvSeason.season_number, async () =>
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// To hide, we need to know if it's fully available, the only way to do this is to lookup it's episodes to check if we have every episode
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var show = await Cache.GetOrAdd(nameof(GetShowInformation) + tvMazeSearch.Id.ToString(),
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async () => await _movieApi.GetTVInfo(tvMazeSearch.Id.ToString()), DateTime.Now.AddHours(12));
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foreach (var tvSeason in show.seasons.Where(x => x.season_number != 0)) // skip the first season
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{
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{
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return await _movieApi.GetSeasonEpisodes(show.id, tvSeason.season_number, CancellationToken.None);
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var seasonEpisodes = await Cache.GetOrAdd("SeasonEpisodes" + show.id + tvSeason.season_number, async () =>
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}, DateTime.Now.AddHours(12));
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{
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return await _movieApi.GetSeasonEpisodes(show.id, tvSeason.season_number, CancellationToken.None);
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}, DateTime.Now.AddHours(12));
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MapSeasons(tvMazeSearch.SeasonRequests, tvSeason, seasonEpisodes);
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MapSeasons(tvMazeSearch.SeasonRequests, tvSeason, seasonEpisodes);
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}
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}
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}
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var result = await ProcessResult(tvMazeSearch);
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var result = await ProcessResult(tvMazeSearch);
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