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update xlib.api.win32
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parent
878c14756b
commit
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21 changed files with 726 additions and 192 deletions
40
xlib/api/win32/d3d12/structs.py
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40
xlib/api/win32/d3d12/structs.py
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from ctypes import c_uint, c_int, Structure
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class D3D_FEATURE_LEVEL(c_uint):
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D3D_FEATURE_LEVEL_1_0_CORE = 0x1000
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D3D_FEATURE_LEVEL_9_1 = 0x9100
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D3D_FEATURE_LEVEL_9_2 = 0x9200
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D3D_FEATURE_LEVEL_9_3 = 0x9300
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D3D_FEATURE_LEVEL_10_0 = 0xa000
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D3D_FEATURE_LEVEL_10_1 = 0xa100
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D3D_FEATURE_LEVEL_11_0 = 0xb000
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D3D_FEATURE_LEVEL_11_1 = 0xb100
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D3D_FEATURE_LEVEL_12_0 = 0xc000
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D3D_FEATURE_LEVEL_12_1 = 0xc100
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class D3D12_COMMAND_LIST_TYPE(c_uint):
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D3D12_COMMAND_LIST_TYPE_DIRECT = 0
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D3D12_COMMAND_LIST_TYPE_BUNDLE = 1
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D3D12_COMMAND_LIST_TYPE_COMPUTE = 2
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D3D12_COMMAND_LIST_TYPE_COPY = 3
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D3D12_COMMAND_LIST_TYPE_VIDEO_DECODE = 4
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D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5
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D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6
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class D3D12_COMMAND_QUEUE_FLAGS(c_uint):
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D3D12_COMMAND_QUEUE_FLAG_NONE = 0
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D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1
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class D3D12_COMMAND_QUEUE_DESC(Structure):
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_fields_ = [('Type', D3D12_COMMAND_LIST_TYPE),
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('Priority', c_int),
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('Flags', D3D12_COMMAND_QUEUE_FLAGS),
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('NodeMask', c_uint),
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]
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def __init__(self):
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self.Type : D3D12_COMMAND_LIST_TYPE = D3D12_COMMAND_LIST_TYPE()
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self.Priority : c_int = c_int()
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self.Flags : D3D12_COMMAND_QUEUE_FLAGS = D3D12_COMMAND_QUEUE_FLAGS()
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self.NodeMask : c_uint = c_uint()
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