""" Signed distance drawing functions using numpy. """ import math import numpy as np from numpy import linalg as npla def vector2_dot(a,b): return a[...,0]*b[...,0]+a[...,1]*b[...,1] def vector2_dot2(a): return a[...,0]*a[...,0]+a[...,1]*a[...,1] def vector2_cross(a,b): return a[...,0]*b[...,1]-a[...,1]*b[...,0] def circle_faded( wh, center, fade_dists ): """ returns drawn circle in [h,w,1] output range [0..1.0] float32 wh = [w,h] resolution center = [x,y] center of circle fade_dists = [fade_start, fade_end] fade values """ w,h = wh pts = np.empty( (h,w,2), dtype=np.float32 ) pts[...,0] = np.arange(w)[:,None] pts[...,1] = np.arange(h)[None,:] pts = pts.reshape ( (h*w, -1) ) pts_dists = np.abs ( npla.norm(pts-center, axis=-1) ) if fade_dists[1] == 0: fade_dists[1] = 1 pts_dists = ( pts_dists - fade_dists[0] ) / fade_dists[1] pts_dists = np.clip( 1-pts_dists, 0, 1) return pts_dists.reshape ( (h,w,1) ).astype(np.float32) def bezier( wh, A, B, C ): """ returns drawn bezier in [h,w,1] output range float32, every pixel contains signed distance to bezier line wh [w,h] resolution A,B,C points [x,y] """ width,height = wh A = np.float32(A) B = np.float32(B) C = np.float32(C) pos = np.empty( (height,width,2), dtype=np.float32 ) pos[...,0] = np.arange(width)[:,None] pos[...,1] = np.arange(height)[None,:] a = B-A b = A - 2.0*B + C c = a * 2.0 d = A - pos b_dot = vector2_dot(b,b) if b_dot == 0.0: return np.zeros( (height,width), dtype=np.float32 ) kk = 1.0 / b_dot kx = kk * vector2_dot(a,b) ky = kk * (2.0*vector2_dot(a,a)+vector2_dot(d,b))/3.0; kz = kk * vector2_dot(d,a); res = 0.0; sgn = 0.0; p = ky - kx*kx; p3 = p*p*p; q = kx*(2.0*kx*kx - 3.0*ky) + kz; h = q*q + 4.0*p3; hp_sel = h >= 0.0 hp_p = h[hp_sel] hp_p = np.sqrt(hp_p) hp_x = ( np.stack( (hp_p,-hp_p), -1) -q[hp_sel,None] ) / 2.0 hp_uv = np.sign(hp_x) * np.power( np.abs(hp_x), [1.0/3.0, 1.0/3.0] ) hp_t = np.clip( hp_uv[...,0] + hp_uv[...,1] - kx, 0.0, 1.0 ) hp_t = hp_t[...,None] hp_q = d[hp_sel]+(c+b*hp_t)*hp_t hp_res = vector2_dot2(hp_q) hp_sgn = vector2_cross(c+2.0*b*hp_t,hp_q) hl_sel = h < 0.0 hl_q = q[hl_sel] hl_p = p[hl_sel] hl_z = np.sqrt(-hl_p) hl_v = np.arccos( hl_q / (hl_p*hl_z*2.0)) / 3.0 hl_m = np.cos(hl_v) hl_n = np.sin(hl_v)*1.732050808; hl_t = np.clip( np.stack( (hl_m+hl_m,-hl_n-hl_m,hl_n-hl_m), -1)*hl_z[...,None]-kx, 0.0, 1.0 ); hl_d = d[hl_sel] hl_qx = hl_d+(c+b*hl_t[...,0:1])*hl_t[...,0:1] hl_dx = vector2_dot2(hl_qx) hl_sx = vector2_cross(c+2.0*b*hl_t[...,0:1], hl_qx) hl_qy = hl_d+(c+b*hl_t[...,1:2])*hl_t[...,1:2] hl_dy = vector2_dot2(hl_qy) hl_sy = vector2_cross(c+2.0*b*hl_t[...,1:2],hl_qy); hl_dx_l_dy = hl_dx=hl_dy hl_res = np.empty_like(hl_dx) hl_res[hl_dx_l_dy] = hl_dx[hl_dx_l_dy] hl_res[hl_dx_ge_dy] = hl_dy[hl_dx_ge_dy] hl_sgn = np.empty_like(hl_sx) hl_sgn[hl_dx_l_dy] = hl_sx[hl_dx_l_dy] hl_sgn[hl_dx_ge_dy] = hl_sy[hl_dx_ge_dy] res = np.empty( (height, width), np.float32 ) res[hp_sel] = hp_res res[hl_sel] = hl_res sgn = np.empty( (height, width), np.float32 ) sgn[hp_sel] = hp_sgn sgn[hl_sel] = hl_sgn sgn = np.sign(sgn) res = np.sqrt(res)*sgn return res[...,None] def random_faded(wh): """ apply one of them: random_circle_faded random_bezier_split_faded """ rnd = np.random.randint(2) if rnd == 0: return random_circle_faded(wh) elif rnd == 1: return random_bezier_split_faded(wh) def random_circle_faded ( wh, rnd_state=None ): if rnd_state is None: rnd_state = np.random w,h = wh wh_max = max(w,h) fade_start = rnd_state.randint(wh_max) fade_end = fade_start + rnd_state.randint(wh_max- fade_start) return circle_faded (wh, [ rnd_state.randint(h), rnd_state.randint(w) ], [fade_start, fade_end] ) def random_bezier_split_faded( wh ): width, height = wh degA = np.random.randint(360) degB = np.random.randint(360) degC = np.random.randint(360) deg_2_rad = math.pi / 180.0 center = np.float32([width / 2.0, height / 2.0]) radius = max(width, height) A = center + radius*np.float32([ math.sin( degA * deg_2_rad), math.cos( degA * deg_2_rad) ] ) B = center + np.random.randint(radius)*np.float32([ math.sin( degB * deg_2_rad), math.cos( degB * deg_2_rad) ] ) C = center + radius*np.float32([ math.sin( degC * deg_2_rad), math.cos( degC * deg_2_rad) ] ) x = bezier( (width,height), A, B, C ) x = x / (1+np.random.randint(radius)) + 0.5 x = np.clip(x, 0, 1) return x