Now you can replace the head.
Example: https://www.youtube.com/watch?v=xr5FHd0AdlQ
Requirements:
Post processing skill in Adobe After Effects or Davinci Resolve.
Usage:
1) Find suitable dst footage with the monotonous background behind head
2) Use “extract head” script
3) Gather rich src headset from only one scene (same color and haircut)
4) Mask whole head for src and dst using XSeg editor
5) Train XSeg
6) Apply trained XSeg mask for src and dst headsets
7) Train SAEHD using ‘head’ face_type as regular deepfake model with DF archi. You can use pretrained model for head. Minimum recommended resolution for head is 224.
8) Extract multiple tracks, using Merger:
a. Raw-rgb
b. XSeg-prd mask
c. XSeg-dst mask
9) Using AAE or DavinciResolve, do:
a. Hide source head using XSeg-prd mask: content-aware-fill, clone-stamp, background retraction, or other technique
b. Overlay new head using XSeg-dst mask
Warning: Head faceset can be used for whole_face or less types of training only with XSeg masking.
XSegEditor: added button ‘view trained XSeg mask’, so you can see which frames should be masked to improve mask quality.
Removed the wait at first launch for most graphics cards.
Increased speed of training by 10-20%, but you have to retrain all models from scratch.
SAEHD:
added option 'use float16'
Experimental option. Reduces the model size by half.
Increases the speed of training.
Decreases the accuracy of the model.
The model may collapse or not train.
Model may not learn the mask in large resolutions.
true_face_training option is replaced by
"True face power". 0.0000 .. 1.0
Experimental option. Discriminates the result face to be more like the src face. Higher value - stronger discrimination.
Comparison - https://i.imgur.com/czScS9q.png
More stable and precise version of the face transformation matrix.
Now full_faces are aligned with the upper and lateral boundaries of the frame,
result: fix of cutted mouth, increase area of the cheeks of side faces
before/after https://i.imgur.com/t9IyGZv.jpg
therefore, additional training is required for existing models.
Optionally, you can re-extract dst faces of your project, if they have problems with cutted mouth or cheeks.